My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Battle Healer Witch
Fireball
Firecracker Elixir Golem Battle Healer Witch
Poison
Firecracker Elixir Golem Battle Healer Witch
Lightning
Valkyrie Battle Healer Witch
Rocket
Valkyrie Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Firecracker Elixir Golem Valkyrie Battle Healer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer
Firecracker
Elixir Golem Valkyrie Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Rage Arrows Mirror Witch
Valkyrie
Firecracker Battle Healer Witch
Battle Healer
Elixir Golem Rage Arrows Firecracker Valkyrie Mirror Witch
Mirror
Arrows Firecracker Elixir Golem Battle Healer
Rage
Elixir Golem Battle Healer Witch
Witch
Rage Elixir Golem Valkyrie Battle Healer

Defense Synergies 3 8

Arrows
Mirror Valkyrie Battle Healer
Firecracker
Valkyrie Battle Healer Mirror
Elixir Golem
Valkyrie
Firecracker Arrows Battle Healer Mirror Witch
Battle Healer
Mirror Arrows Firecracker Valkyrie Witch
Mirror
Arrows Battle Healer Firecracker Valkyrie
Rage
Witch
Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Battle Healer Witch
Witch Valkyrie
Witch Firecracker Valkyrie
Arrows Firecracker Valkyrie Battle Healer
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Valkyrie Battle Healer
Witch
Firecracker Valkyrie Battle Healer
Valkyrie Witch Arrows Firecracker
Arrows Firecracker Witch
Valkyrie Battle Healer Witch
Valkyrie Arrows Firecracker Witch
Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Firecracker Battle Healer Witch
Arrows Valkyrie Witch Firecracker Battle Healer
Valkyrie Arrows Firecracker Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Witch
Arrows Firecracker Valkyrie Battle Healer
Valkyrie Battle Healer Witch
Valkyrie Battle Healer
Valkyrie Battle Healer Witch
Arrows Firecracker Witch
Valkyrie Battle Healer Witch
Valkyrie Battle Healer
Firecracker Valkyrie Witch
Witch
Valkyrie Witch
Arrows Valkyrie
Valkyrie Witch
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Battle Healer
Arrows Valkyrie Firecracker Battle Healer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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