My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant Skeleton
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Giant Skeleton Magic Archer
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elixir Golem Valkyrie Giant Skeleton Magic Archer
Fireball
Minions Firecracker Elixir Golem Magic Archer
Poison
Minions Firecracker Elixir Golem Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Valkyrie Poison Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton
Minions
Firecracker Elixir Golem Valkyrie Giant Skeleton
Firecracker
Elixir Golem Minions Valkyrie Giant Skeleton
Elixir Golem
Firecracker Poison Arrows Minions Magic Archer
Valkyrie
Minions Firecracker Giant Skeleton Magic Archer
Poison
Elixir Golem Giant Skeleton
Giant Skeleton
Arrows Minions Firecracker Valkyrie Poison Magic Archer
Magic Archer
Elixir Golem Valkyrie Giant Skeleton

Defense Synergies 2 7

Arrows
Valkyrie Giant Skeleton
Minions
Valkyrie Firecracker Giant Skeleton
Firecracker
Valkyrie Minions Giant Skeleton
Elixir Golem
Valkyrie
Minions Firecracker Arrows Magic Archer
Poison
Giant Skeleton
Arrows Minions Firecracker Magic Archer
Magic Archer
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Magic Archer
Minions Firecracker Valkyrie
Minions Valkyrie Giant Skeleton
Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie Poison Giant Skeleton
Arrows Minions Firecracker Valkyrie Magic Archer
Minions Arrows Firecracker Poison Magic Archer
Arrows Valkyrie Poison Giant Skeleton Magic Archer
Minions
Firecracker Valkyrie Giant Skeleton
Minions Valkyrie Poison Arrows Firecracker Giant Skeleton Magic Archer
Arrows Minions Firecracker Poison Magic Archer
Minions Valkyrie Giant Skeleton
Valkyrie Arrows Minions Firecracker Poison Magic Archer
Arrows Minions Firecracker Valkyrie Poison
Arrows Minions Firecracker Valkyrie Magic Archer
Arrows Valkyrie Poison Minions Firecracker Giant Skeleton Magic Archer
Valkyrie Arrows Minions Firecracker Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Poison Arrows Firecracker Valkyrie Magic Archer
Giant Skeleton Minions Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Arrows Firecracker Poison Minions Magic Archer
Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Minions Firecracker Valkyrie Poison Magic Archer
Minions Valkyrie Giant Skeleton
Arrows Valkyrie Poison Giant Skeleton
Giant Skeleton Valkyrie
Firecracker Valkyrie Magic Archer
Minions Firecracker Valkyrie Poison Giant Skeleton Magic Archer
Arrows Minions Valkyrie Poison Firecracker Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Poison Magic Archer
Arrows Poison Giant Skeleton Magic Archer
Arrows Firecracker Valkyrie Poison Giant Skeleton
Poison Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Poison Minions Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison Firecracker Magic Archer
Arrows Poison Firecracker
Minions Poison
Firecracker Poison Arrows Valkyrie Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Firecracker Magic Archer
Arrows Minions Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Magic Archer Arrows Firecracker Poison
Arrows Poison
Minions
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Valkyrie Poison Magic Archer
Minions Poison Giant Skeleton Magic Archer
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Valkyrie Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Arrows Firecracker Magic Archer
Minions Firecracker Poison
Poison Arrows Magic Archer
Arrows Firecracker Poison Magic Archer
Giant Skeleton
Arrows Firecracker Poison Magic Archer
Minions Magic Archer
Poison Arrows Firecracker Magic Archer
Arrows
Poison Firecracker Valkyrie Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison Giant Skeleton
Firecracker
Minions Firecracker Poison Giant Skeleton Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Giant Skeleton Magic Archer

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