My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Elixir Golem Musketeer Valkyrie Skeleton Army Witch
The Log
Firecracker Barbarians Elixir Golem Musketeer Hog Rider Skeleton Army Witch
Earthquake
Firecracker Barbarians Elixir Golem Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Musketeer Valkyrie Hog Rider Skeleton Army Witch
Fireball
Firecracker Barbarians Elixir Golem Musketeer Hog Rider Skeleton Army Witch
Poison
Firecracker Barbarians Elixir Golem Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Barbarians Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Musketeer Valkyrie Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Valkyrie
Barbarians
Hog Rider
Elixir Golem
Firecracker Musketeer Hog Rider Witch
Musketeer
Valkyrie Hog Rider Elixir Golem
Valkyrie
Musketeer Hog Rider Firecracker Witch
Hog Rider
Firecracker Musketeer Valkyrie Barbarians Elixir Golem Witch
Skeleton Army
Witch
Elixir Golem Valkyrie Hog Rider

Defense Synergies 2 5

Firecracker
Valkyrie Musketeer Skeleton Army
Barbarians
Skeleton Army
Elixir Golem
Musketeer
Valkyrie Firecracker Skeleton Army
Valkyrie
Firecracker Musketeer Witch
Hog Rider
Skeleton Army
Firecracker Barbarians Musketeer
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie
Barbarians Skeleton Army Firecracker Musketeer Valkyrie Witch
Barbarians Skeleton Army Witch Musketeer Valkyrie
Barbarians Skeleton Army Witch Firecracker Musketeer Valkyrie
Firecracker Barbarians Valkyrie Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie
Musketeer Firecracker Witch
Barbarians Musketeer Valkyrie
Barbarians Witch Musketeer Skeleton Army
Skeleton Army Firecracker Barbarians Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Witch Firecracker Musketeer
Musketeer Firecracker Witch
Barbarians Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army Firecracker Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Firecracker Musketeer Valkyrie Skeleton Army Witch
Firecracker Barbarians Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Firecracker Barbarians Musketeer
Barbarians Musketeer
Valkyrie Skeleton Army Firecracker Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Witch
Firecracker Musketeer Valkyrie
Barbarians Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army Barbarians Musketeer
Barbarians Musketeer Valkyrie Skeleton Army Witch
Firecracker Musketeer Witch
Skeleton Army Barbarians Musketeer Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Firecracker Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Musketeer Skeleton Army
Barbarians Musketeer Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Firecracker Barbarians Musketeer Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Firecracker Musketeer Valkyrie
Valkyrie Firecracker Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Barbarians Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker
Firecracker
Musketeer
Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer
Firecracker Valkyrie Witch
Musketeer
Musketeer
Barbarians Musketeer
Firecracker Valkyrie Witch
Witch
Firecracker Musketeer Witch
Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Musketeer
Firecracker
Firecracker
Barbarians Musketeer Skeleton Army Witch
Firecracker Musketeer Witch
Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker

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