My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon
Zap
Firecracker Balloon Prince
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Prince Electro Wizard
Fireball
Firecracker Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Prince Electro Wizard
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Fireball Electro Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Prince Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Rage
Balloon Prince Electro Wizard
Balloon
Rage Firecracker The Log Electro Wizard Mega Knight
Prince
Mega Knight Firecracker Rage The Log Electro Wizard
The Log
Fireball Balloon Prince Mega Knight
Electro Wizard
Fireball Rage Balloon Prince Mega Knight
Mega Knight
Prince Firecracker Fireball Balloon The Log Electro Wizard

Defense Synergies 3 9

Firecracker
The Log Prince Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Rage
Balloon
Prince
The Log Firecracker Electro Wizard
The Log
Firecracker Fireball Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Prince The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Firecracker Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Electro Wizard
Prince Firecracker Electro Wizard Mega Knight
Firecracker Fireball Prince The Log Mega Knight
Fireball The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball
Fireball The Log Electro Wizard Mega Knight
Prince
Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Firecracker Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Prince Electro Wizard
Fireball Mega Knight Firecracker Prince The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Firecracker Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Firecracker Prince The Log Mega Knight
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Prince Mega Knight
Firecracker Fireball Electro Wizard
Prince Fireball Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Firecracker Fireball Prince The Log
Mega Knight Prince
Mega Knight Fireball Prince The Log Electro Wizard
Prince Mega Knight Fireball
Firecracker Fireball Mega Knight
Electro Wizard Firecracker Fireball Prince The Log
Mega Knight Firecracker Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Prince Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball Prince The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Electro Wizard
Fireball Prince The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Prince Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball Prince
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Prince Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Prince Mega Knight
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Prince The Log Electro Wizard Mega Knight
Prince
Fireball Firecracker Mega Knight

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