My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Goblin Gang
Zap
Skeletons Fire Spirit Goblin Gang Firecracker
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Firecracker Elite Barbarians Electro Wizard
The Log
Skeletons Fire Spirit Goblin Gang Firecracker Elite Barbarians
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Fire Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Fire Spirit Goblin Gang Firecracker Elite Barbarians Electro Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblin Gang Firecracker Fireball Electro Wizard Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Goblin Gang Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Elite Barbarians
Goblin Gang
Firecracker
Firecracker
Goblin Gang Elite Barbarians
Elite Barbarians
Fire Spirit Firecracker Fireball
Fireball
Elite Barbarians Electro Wizard Archer Queen
Electro Wizard
Fireball
Archer Queen
Fireball

Defense Synergies 0 13

Skeletons
Fire Spirit Firecracker Elite Barbarians Electro Wizard Archer Queen
Fire Spirit
Skeletons Firecracker Electro Wizard Archer Queen
Goblin Gang
Firecracker Electro Wizard Archer Queen
Firecracker
Skeletons Fire Spirit Goblin Gang Electro Wizard
Elite Barbarians
Skeletons
Fireball
Electro Wizard
Electro Wizard
Skeletons Fire Spirit Goblin Gang Firecracker Fireball
Archer Queen
Skeletons Fire Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
Elite Barbarians Skeletons Goblin Gang Firecracker Electro Wizard
Goblin Gang Skeletons Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball
Goblin Gang Fireball Skeletons Fire Spirit Firecracker Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Firecracker Fireball
Fireball Electro Wizard
Skeletons Goblin Gang Elite Barbarians Archer Queen
Goblin Gang Elite Barbarians Skeletons Fire Spirit Firecracker Electro Wizard
Goblin Gang Electro Wizard Skeletons Firecracker Fireball
Goblin Gang Firecracker Fireball Electro Wizard
Skeletons Fire Spirit Goblin Gang Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Goblin Gang Firecracker Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Skeletons Goblin Gang Firecracker Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Goblin Gang Firecracker Elite Barbarians Electro Wizard
Fire Spirit Firecracker Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Fire Spirit Firecracker Elite Barbarians Fireball Electro Wizard
Elite Barbarians Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Elite Barbarians
Goblin Gang Skeletons Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Skeletons Goblin Gang Elite Barbarians
Fire Spirit Firecracker Fireball Skeletons Goblin Gang Electro Wizard
Goblin Gang Skeletons Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Skeletons Firecracker Elite Barbarians Fireball
Skeletons Goblin Gang
Elite Barbarians
Elite Barbarians Fireball Electro Wizard Archer Queen
Elite Barbarians Skeletons Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Elite Barbarians Electro Wizard Skeletons Firecracker Fireball Archer Queen
Firecracker Elite Barbarians Fireball Electro Wizard Archer Queen
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Fire Spirit Firecracker
Firecracker Fireball Fire Spirit
Fire Spirit Firecracker
Fireball Fire Spirit Firecracker
Fireball Firecracker
Fire Spirit Goblin Gang Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Fire Spirit Firecracker Archer Queen
Fire Spirit Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fire Spirit Firecracker Fireball Electro Wizard
Fire Spirit Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fire Spirit Fireball
Firecracker Fireball Electro Wizard
Fireball
Fireball Firecracker
Elite Barbarians Fire Spirit Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Firecracker Electro Wizard Archer Queen
Fireball
Fireball Goblin Gang Firecracker Electro Wizard
Firecracker Fireball
Fireball Archer Queen
Firecracker Elite Barbarians Archer Queen
Goblin Gang Firecracker Elite Barbarians Fireball Electro Wizard Archer Queen
Firecracker Fireball Electro Wizard Archer Queen
Firecracker Fireball Electro Wizard Archer Queen
Fireball Firecracker

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