My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Goblin Cage Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Goblins Bats Musketeer Balloon
Zap
Goblins Bats Firecracker Balloon
Barbarian Barrel
Goblins Knight Firecracker Musketeer Goblin Cage
The Log
Goblins Firecracker Musketeer Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Musketeer Goblin Cage Balloon
Fireball
Firecracker Musketeer Goblin Cage Balloon
Poison
Bats Firecracker Musketeer Goblin Cage Balloon
Lightning
Knight Musketeer Goblin Cage Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Firecracker Musketeer Goblin Cage Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Balloon Firecracker Goblin Cage
Arrows
Balloon Knight
Knight
Bats Firecracker Musketeer Balloon Arrows
Firecracker
Knight Bats Goblin Cage Balloon
Musketeer
Knight Goblin Cage Balloon
Goblin Cage
Bats Firecracker Musketeer Balloon
Balloon
Bats Arrows Knight Firecracker Musketeer Goblin Cage

Defense Synergies 3 12

Goblins
Knight Firecracker Musketeer Goblin Cage
Bats
Knight Firecracker Musketeer Goblin Cage
Arrows
Knight
Knight
Bats Firecracker Musketeer Goblins Arrows Goblin Cage
Firecracker
Knight Goblins Bats Musketeer Goblin Cage
Musketeer
Knight Goblins Bats Firecracker Goblin Cage
Goblin Cage
Goblins Bats Knight Firecracker Musketeer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Goblin Cage
Goblins Bats Knight Firecracker Musketeer Goblin Cage
Goblin Cage Goblins Bats Knight Musketeer
Goblin Cage Goblins Bats Knight Firecracker Musketeer
Arrows Firecracker Goblin Cage
Arrows Goblins Bats Firecracker Musketeer
Bats Musketeer Arrows Firecracker Goblin Cage
Arrows Musketeer Goblin Cage
Goblins Musketeer Goblin Cage
Knight Goblins Firecracker Musketeer
Goblins Bats Arrows Knight Firecracker Musketeer
Arrows Musketeer Bats Firecracker
Goblin Cage Bats Knight Musketeer
Goblins Bats Arrows Firecracker Goblin Cage
Knight Goblin Cage
Goblin Cage
Goblins Bats Arrows Knight Firecracker Musketeer Goblin Cage
Arrows Goblin Cage Goblins Bats Knight Firecracker Musketeer
Arrows Goblin Cage Bats Knight Firecracker Musketeer
Musketeer Goblin Cage
Goblins Bats Arrows Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage
Arrows Knight Firecracker Musketeer
Goblins Bats Knight Musketeer Goblin Cage
Bats Knight Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Arrows Firecracker Bats Musketeer
Goblins Bats Knight Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Goblins Bats Knight Firecracker
Musketeer Goblin Cage
Bats Knight Musketeer Goblin Cage
Arrows Goblin Cage
Knight Goblin Cage
Firecracker Musketeer Goblin Cage
Goblins Bats Knight Firecracker Musketeer Goblin Cage
Bats Arrows Firecracker Musketeer Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Goblins Bats Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker

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