My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Giant Prince Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant Goblin Curse Prince Fisherman Phoenix
Giant Snowball
Goblin Curse Fisherman
Zap
Firecracker Goblin Curse Prince Fisherman
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Demolisher Goblin Curse Prince Fisherman
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Goblin Demolisher Prince Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Goblin Curse Fisherman Phoenix
Lightning
Prince Fisherman Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Curse Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Firecracker Fisherman Goblin Demolisher Phoenix Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Firecracker Fisherman

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Goblin Curse Prince Phoenix
Firecracker
Giant Prince Fisherman
Goblin Demolisher
Giant
Arrows Prince Firecracker Fisherman
Goblin Curse
Arrows
Prince
Giant Arrows Firecracker
Fisherman
Firecracker Giant
Phoenix
Arrows

Defense Synergies 0 5

Arrows
Prince Phoenix
Firecracker
Prince Fisherman
Goblin Demolisher
Giant
Goblin Curse
Prince
Arrows Firecracker Fisherman
Fisherman
Firecracker Prince
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Goblin Curse Prince Fisherman Phoenix
Prince Fisherman Goblin Curse
Prince Firecracker Goblin Curse Fisherman Phoenix
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Goblin Curse Phoenix
Arrows Phoenix
Goblin Curse Prince Fisherman Phoenix
Firecracker Prince Fisherman Phoenix
Goblin Curse Arrows Firecracker Fisherman
Arrows Firecracker Goblin Curse Phoenix
Prince Goblin Curse
Arrows Firecracker Goblin Curse Prince
Goblin Curse Prince Phoenix
Goblin Curse Prince Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker Goblin Curse Fisherman
Goblin Curse Prince Fisherman Phoenix
Arrows Firecracker Goblin Curse Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Fisherman
Arrows Firecracker Prince Fisherman Phoenix
Prince Fisherman
Prince Fisherman Phoenix
Goblin Curse Prince Fisherman Phoenix
Arrows Firecracker Goblin Curse
Prince Phoenix
Goblin Curse Prince Fisherman Phoenix
Firecracker Prince Phoenix
Goblin Curse Phoenix
Prince Phoenix
Arrows Prince Phoenix
Prince Goblin Curse
Firecracker Goblin Curse
Phoenix Firecracker Prince Fisherman
Arrows Firecracker Goblin Curse Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse Fisherman
Arrows
Arrows Firecracker Prince
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Fisherman
Prince Fisherman
Firecracker Arrows Prince Fisherman
Arrows Firecracker Goblin Curse
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker Goblin Curse
Prince
Arrows
Prince Fisherman
Arrows
Arrows Firecracker Goblin Curse
Fisherman
Arrows Firecracker Fisherman
Arrows Prince Fisherman
Arrows Firecracker Goblin Curse Fisherman
Arrows Firecracker Goblin Curse
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker Goblin Curse
Prince
Arrows Firecracker Goblin Curse
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince

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