My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Musketeer Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Musketeer Valkyrie Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill
Giant Snowball
Musketeer Hog Rider Zappies Goblin Drill
Zap
Firecracker Zappies Goblin Drill
Barbarian Barrel
Firecracker Rascals Musketeer Valkyrie Zappies Goblin Drill Electro Wizard
The Log
Firecracker Rascals Musketeer Hog Rider Zappies Goblin Drill
Earthquake
Firecracker Hog Rider Zappies Goblin Drill
Arrows
Firecracker Rascals Zappies Goblin Drill
Royal Delivery
Firecracker Rascals Musketeer Valkyrie Hog Rider Zappies Goblin Drill Electro Wizard
Fireball
Firecracker Rascals Musketeer Hog Rider Zappies Goblin Drill Electro Wizard
Poison
Firecracker Rascals Musketeer Zappies Goblin Drill Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Rascals Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Musketeer Valkyrie Hog Rider Zappies Goblin Drill Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Musketeer Valkyrie Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Rascals Valkyrie Zappies Goblin Drill
Rascals
Firecracker Musketeer Hog Rider Zappies Goblin Drill Electro Wizard
Musketeer
Valkyrie Hog Rider Rascals
Valkyrie
Musketeer Hog Rider Firecracker Zappies Electro Wizard
Hog Rider
Firecracker Musketeer Valkyrie Rascals Zappies Electro Wizard
Zappies
Firecracker Rascals Valkyrie Hog Rider
Goblin Drill
Firecracker Rascals
Electro Wizard
Rascals Valkyrie Hog Rider

Defense Synergies 2 14

Firecracker
Valkyrie Rascals Musketeer Zappies Electro Wizard
Rascals
Firecracker Musketeer
Musketeer
Valkyrie Firecracker Rascals Zappies Goblin Drill Electro Wizard
Valkyrie
Firecracker Musketeer Zappies Goblin Drill Electro Wizard
Hog Rider
Zappies
Firecracker Musketeer Valkyrie Goblin Drill Electro Wizard
Goblin Drill
Musketeer Valkyrie Zappies Electro Wizard
Electro Wizard
Firecracker Musketeer Valkyrie Zappies Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Zappies Electro Wizard
Firecracker Rascals Musketeer Valkyrie Zappies Goblin Drill Electro Wizard
Rascals Musketeer Valkyrie Zappies Goblin Drill Electro Wizard
Firecracker Rascals Musketeer Valkyrie Zappies Goblin Drill Electro Wizard
Firecracker Valkyrie
Firecracker Rascals Musketeer Valkyrie Zappies Electro Wizard
Musketeer Electro Wizard Firecracker Rascals Zappies
Rascals Musketeer Valkyrie Electro Wizard
Zappies Rascals Musketeer Goblin Drill
Firecracker Rascals Musketeer Valkyrie Zappies Electro Wizard
Valkyrie Electro Wizard Firecracker Rascals Musketeer Zappies Goblin Drill
Musketeer Firecracker Rascals Zappies Electro Wizard
Goblin Drill Rascals Musketeer Valkyrie Zappies Electro Wizard
Valkyrie Firecracker Rascals Zappies Goblin Drill Electro Wizard
Rascals Zappies Goblin Drill Electro Wizard
Rascals Zappies Goblin Drill Electro Wizard
Firecracker Rascals Musketeer Valkyrie Zappies Goblin Drill Electro Wizard
Valkyrie Firecracker Rascals Musketeer Zappies Goblin Drill Electro Wizard
Valkyrie Goblin Drill Firecracker Rascals Musketeer Zappies Electro Wizard
Musketeer Zappies Goblin Drill Electro Wizard
Rascals Valkyrie Firecracker Musketeer Zappies Electro Wizard
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Zappies Electro Wizard
Electro Wizard Firecracker Musketeer Valkyrie
Zappies Rascals Musketeer Valkyrie Electro Wizard
Valkyrie Rascals Musketeer Zappies Electro Wizard
Rascals Musketeer Valkyrie Zappies Goblin Drill
Firecracker Rascals Musketeer Zappies Electro Wizard
Rascals Musketeer Valkyrie Zappies Electro Wizard
Rascals Valkyrie Zappies
Electro Wizard Firecracker Valkyrie Zappies
Musketeer Zappies Goblin Drill
Rascals Musketeer Valkyrie Zappies
Valkyrie Electro Wizard
Rascals Valkyrie Zappies
Firecracker Rascals Musketeer Valkyrie Zappies
Rascals Zappies Electro Wizard Firecracker Musketeer Valkyrie Goblin Drill
Valkyrie Firecracker Rascals Musketeer Zappies Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Musketeer Valkyrie Goblin Drill
Firecracker Musketeer Electro Wizard
Goblin Drill
Firecracker Rascals Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker
Musketeer Electro Wizard
Firecracker Musketeer Valkyrie Electro Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Goblin Drill
Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Valkyrie
Musketeer
Musketeer
Musketeer Goblin Drill
Firecracker Valkyrie
Firecracker Musketeer Electro Wizard
Musketeer
Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer Zappies
Musketeer
Firecracker Zappies Electro Wizard
Firecracker
Electro Wizard Musketeer Zappies
Firecracker Musketeer Zappies Electro Wizard
Firecracker Rascals Musketeer Valkyrie Electro Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Rascals Musketeer Zappies Electro Wizard
Firecracker Musketeer Zappies Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker

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