My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Cannon Cart Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Skeleton Army Cannon Cart
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army Little Prince
Zap
Minions Goblin Gang Firecracker Royal Giant Skeleton Army Cannon Cart Little Prince
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Cannon Cart Little Prince
The Log
Goblin Gang Firecracker Royal Giant Hog Rider Skeleton Army Cannon Cart Little Prince
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Firecracker Skeleton Army Little Prince
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Skeleton Army Cannon Cart Little Prince
Fireball
Minions Goblin Gang Firecracker Hog Rider Skeleton Army Cannon Cart Little Prince
Poison
Minions Goblin Gang Firecracker Skeleton Army Little Prince
Lightning
Cannon Cart Little Prince
Rocket
Hog Rider Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Skeleton Army Little Prince Hog Rider Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Firecracker Cannon Cart
Goblin Gang
Hog Rider Firecracker Royal Giant Cannon Cart
Firecracker
Royal Giant Hog Rider Minions Goblin Gang Cannon Cart
Royal Giant
Minions Firecracker Goblin Gang Hog Rider Cannon Cart
Hog Rider
Minions Goblin Gang Firecracker Royal Giant Cannon Cart Little Prince
Skeleton Army
Cannon Cart
Minions Goblin Gang Firecracker Royal Giant Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 8

Minions
Firecracker Cannon Cart
Goblin Gang
Firecracker Skeleton Army Cannon Cart
Firecracker
Minions Goblin Gang Skeleton Army
Royal Giant
Hog Rider
Skeleton Army
Goblin Gang Firecracker Cannon Cart
Cannon Cart
Minions Goblin Gang Skeleton Army Little Prince
Little Prince
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Firecracker
Skeleton Army Minions Goblin Gang Firecracker Cannon Cart
Goblin Gang Skeleton Army Minions Cannon Cart
Skeleton Army Minions Goblin Gang Firecracker Cannon Cart
Firecracker Skeleton Army
Goblin Gang Skeleton Army Minions Firecracker Cannon Cart
Minions Goblin Gang Firecracker Little Prince
Cannon Cart
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Cannon Cart Little Prince
Minions Goblin Gang Skeleton Army Firecracker Cannon Cart
Minions Goblin Gang Firecracker
Skeleton Army Minions Goblin Gang Cannon Cart
Skeleton Army Minions Goblin Gang Firecracker Cannon Cart
Skeleton Army Goblin Gang Cannon Cart
Skeleton Army Goblin Gang
Minions Goblin Gang Firecracker Skeleton Army Cannon Cart
Minions Goblin Gang Firecracker Skeleton Army Cannon Cart Little Prince
Minions Firecracker Cannon Cart Little Prince
Cannon Cart
Goblin Gang Skeleton Army Minions Firecracker Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Firecracker Cannon Cart
Goblin Gang Skeleton Army Minions Cannon Cart
Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Cannon Cart
Firecracker Minions Goblin Gang
Goblin Gang Skeleton Army Minions Cannon Cart
Skeleton Army Cannon Cart
Minions Firecracker Skeleton Army Cannon Cart
Goblin Gang Skeleton Army
Minions Cannon Cart
Skeleton Army
Skeleton Army Cannon Cart Goblin Gang
Firecracker Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Minions Firecracker Cannon Cart Little Prince
Minions Firecracker Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Cannon Cart
Cannon Cart Firecracker
Firecracker
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Goblin Gang
Firecracker Cannon Cart
Firecracker
Firecracker Cannon Cart
Minions Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Minions
Firecracker
Firecracker Little Prince
Minions
Cannon Cart
Firecracker Little Prince
Firecracker
Firecracker
Firecracker Little Prince
Minions Firecracker
Firecracker
Firecracker
Minions Goblin Gang Skeleton Army Cannon Cart
Firecracker
Goblin Gang Firecracker Cannon Cart
Firecracker
Firecracker Cannon Cart
Minions Goblin Gang Firecracker
Firecracker
Firecracker Cannon Cart Little Prince
Cannon Cart
Firecracker

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