My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Battle Ram P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Ice Spirit Firecracker Battle Ram Bandit Magic Archer
The Log
Ice Spirit Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Battle Ram P.E.K.K.A Bandit Magic Archer
Fireball
Firecracker Battle Ram Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Bandit Fireball Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Firecracker Bandit

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Firecracker Bandit
Firecracker
Ice Spirit Battle Ram P.E.K.K.A Bandit
Fireball
Battle Ram Magic Archer
Battle Ram
Ice Spirit Bandit Magic Archer Firecracker Fireball P.E.K.K.A
Rage
P.E.K.K.A
Ice Spirit Magic Archer Firecracker Battle Ram
Bandit
Battle Ram Ice Spirit Firecracker Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Bandit

Defense Synergies 0 9

Ice Spirit
Firecracker Fireball P.E.K.K.A Bandit Magic Archer
Firecracker
Ice Spirit P.E.K.K.A Bandit
Fireball
Ice Spirit Bandit
Battle Ram
Rage
P.E.K.K.A
Ice Spirit Firecracker
Bandit
Ice Spirit Firecracker Fireball Magic Archer
Magic Archer
Ice Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
P.E.K.K.A Ice Spirit Firecracker Bandit
P.E.K.K.A Bandit
P.E.K.K.A Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Bandit Magic Archer
Ice Spirit Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Ice Spirit Firecracker Bandit
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A Ice Spirit Fireball Bandit
Fireball Ice Spirit Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Ice Spirit Fireball P.E.K.K.A Bandit
Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Firecracker Bandit Magic Archer
Ice Spirit Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Firecracker Magic Archer
P.E.K.K.A Bandit Ice Spirit
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Firecracker Fireball Ice Spirit Magic Archer
P.E.K.K.A Fireball Bandit
P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Firecracker Fireball Magic Archer
Ice Spirit Firecracker Fireball P.E.K.K.A Magic Archer
Firecracker Fireball P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Bandit
Firecracker Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Ice Spirit Magic Archer
Firecracker Magic Archer
Fireball Ice Spirit Firecracker Magic Archer
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit
Fireball
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Ice Spirit Fireball Magic Archer
Firecracker Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Firecracker Bandit Magic Archer
Firecracker Fireball Magic Archer
Ice Spirit Firecracker Fireball
Fireball
Fireball Bandit Magic Archer
Ice Spirit Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Ice Spirit Fireball Bandit Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: