My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Dragon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Flying Machine Electro Dragon
Zap
Goblin Gang Firecracker Flying Machine
Barbarian Barrel
Goblin Gang Firecracker Giant Skeleton Ice Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Flying Machine
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Fireball
Goblin Gang Firecracker Flying Machine Battle Healer Electro Dragon Ice Wizard
Poison
Goblin Gang Firecracker Flying Machine Battle Healer Electro Dragon Ice Wizard
Lightning
Mini P.E.K.K.A Battle Healer Electro Dragon Ice Wizard
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Ice Wizard Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Battle Healer Giant Skeleton
Firecracker
Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Firecracker Battle Healer Giant Skeleton Ice Wizard
Flying Machine
Firecracker Battle Healer Electro Dragon Giant Skeleton
Battle Healer
Electro Dragon Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Ice Wizard
Electro Dragon
Battle Healer Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Battle Healer Electro Dragon Giant Skeleton

Defense Synergies 1 24

Goblin Gang
Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Giant Skeleton Ice Wizard
Firecracker
Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Goblin Gang Firecracker Battle Healer Electro Dragon Ice Wizard
Flying Machine
Goblin Gang Firecracker Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Battle Healer
Electro Dragon Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Ice Wizard
Electro Dragon
Battle Healer Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton
Goblin Gang Firecracker Flying Machine Battle Healer Electro Dragon Ice Wizard
Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Goblin Gang Firecracker Flying Machine Battle Healer Electro Dragon Ice Wizard
Goblin Gang Mini P.E.K.K.A Electro Dragon Giant Skeleton Ice Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Dragon Ice Wizard
Firecracker Mini P.E.K.K.A Battle Healer Giant Skeleton
Goblin Gang Firecracker Flying Machine Electro Dragon Ice Wizard
Goblin Gang Firecracker Flying Machine Electro Dragon Ice Wizard
Flying Machine Battle Healer Electro Dragon Giant Skeleton
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Battle Healer Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard Firecracker Flying Machine Electro Dragon Giant Skeleton
Goblin Gang Firecracker Flying Machine Electro Dragon Ice Wizard
Mini P.E.K.K.A Goblin Gang Flying Machine Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Goblin Gang Firecracker Flying Machine Battle Healer Electro Dragon Ice Wizard
Firecracker Flying Machine Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Battle Healer Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon
Goblin Gang Giant Skeleton Mini P.E.K.K.A Battle Healer Electro Dragon
Goblin Gang Mini P.E.K.K.A Giant Skeleton Battle Healer
Giant Skeleton Goblin Gang Mini P.E.K.K.A Battle Healer
Firecracker Goblin Gang Flying Machine Electro Dragon Ice Wizard
Goblin Gang Mini P.E.K.K.A Flying Machine Battle Healer Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Battle Healer
Electro Dragon Giant Skeleton Firecracker Mini P.E.K.K.A Flying Machine
Goblin Gang
Mini P.E.K.K.A Flying Machine Electro Dragon Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang
Firecracker Flying Machine Electro Dragon
Goblin Gang Electro Dragon Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Giant Skeleton
Firecracker Mini P.E.K.K.A Flying Machine Battle Healer Electro Dragon Giant Skeleton Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Electro Dragon Giant Skeleton
Firecracker Flying Machine Electro Dragon Ice Wizard
Flying Machine Electro Dragon Giant Skeleton
Firecracker Flying Machine Giant Skeleton
Firecracker
Firecracker Flying Machine Electro Dragon Ice Wizard
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon Ice Wizard
Firecracker Flying Machine Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Firecracker
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Giant Skeleton
Flying Machine Electro Dragon
Firecracker Electro Dragon Ice Wizard
Firecracker Flying Machine Electro Dragon Ice Wizard
Flying Machine Electro Dragon
Firecracker
Firecracker Flying Machine Electro Dragon Ice Wizard
Electro Dragon Firecracker Flying Machine
Mini P.E.K.K.A
Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker
Goblin Gang Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Giant Skeleton
Firecracker Flying Machine Electro Dragon
Electro Dragon Goblin Gang Firecracker Flying Machine Giant Skeleton
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Giant Skeleton
Firecracker Electro Dragon

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