My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Knight Cannon Firecracker Goblin Barrel Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows
Cannon
Firecracker
Knight Ice Golem Mirror Goblin Barrel Mega Knight
Ice Golem
Goblin Barrel Firecracker
Mirror
Arrows Goblin Barrel Firecracker
Goblin Barrel
Knight Ice Golem Mirror Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel

Defense Synergies 7 8

Arrows
Mirror Mega Knight Knight Cannon Ice Golem
Knight
Cannon Firecracker Arrows
Cannon
Knight Ice Golem Mirror Arrows Firecracker
Firecracker
Knight Ice Golem Cannon Mirror Mega Knight
Ice Golem
Cannon Firecracker Arrows Mega Knight
Mirror
Arrows Cannon Firecracker Mega Knight
Goblin Barrel
Mega Knight
Arrows Firecracker Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem
Knight Cannon Firecracker Mega Knight
Cannon Mega Knight Knight
Cannon Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Mega Knight
Arrows Cannon Firecracker
Arrows Cannon Ice Golem Mega Knight
Cannon
Knight Cannon Firecracker Ice Golem Mega Knight
Arrows Knight Cannon Firecracker Ice Golem Mega Knight
Arrows Firecracker
Cannon Mega Knight Knight
Mega Knight Arrows Cannon Firecracker
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Knight Cannon Firecracker
Arrows Cannon Mega Knight Knight Firecracker
Arrows Knight Cannon Firecracker Ice Golem Mega Knight
Cannon
Mega Knight Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem
Arrows Knight Firecracker Ice Golem Mega Knight
Mega Knight Knight Ice Golem
Mega Knight Knight Ice Golem
Knight Cannon Mega Knight
Arrows Firecracker Ice Golem
Knight Ice Golem
Mega Knight Knight
Mega Knight Knight Firecracker Ice Golem
Cannon
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Cannon Ice Golem
Cannon Firecracker Mega Knight
Knight Firecracker Ice Golem
Arrows Mega Knight Cannon Firecracker Ice Golem
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Knight Firecracker Ice Golem
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Golem Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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