My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Elixir Collector Witch P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Firecracker Witch
Barbarian Barrel
Spear Goblins Knight Firecracker Witch
The Log
Spear Goblins Firecracker Witch
Earthquake
Spear Goblins Firecracker Elixir Collector Witch
Arrows
Spear Goblins Firecracker Witch
Royal Delivery
Spear Goblins Knight Firecracker Witch P.E.K.K.A
Fireball
Firecracker Elixir Collector Witch
Poison
Spear Goblins Firecracker Elixir Collector Witch
Lightning
Knight Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Collector P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Firecracker Witch Elixir Collector P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Firecracker Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Mega Knight
Knight
Spear Goblins Firecracker Witch
Firecracker
Knight Spear Goblins P.E.K.K.A Mega Knight
Elixir Collector
Witch
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Witch
Electro Giant
Mega Knight
Spear Goblins Firecracker Witch

Defense Synergies 2 7

Spear Goblins
Knight Firecracker P.E.K.K.A Mega Knight
Knight
Spear Goblins Firecracker Witch
Firecracker
Knight Spear Goblins P.E.K.K.A Mega Knight
Elixir Collector
Witch
Knight Mega Knight
P.E.K.K.A
Spear Goblins Firecracker
Electro Giant
Mega Knight
Spear Goblins Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker
P.E.K.K.A Knight Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Knight
Witch P.E.K.K.A Knight Firecracker Mega Knight
Firecracker P.E.K.K.A Mega Knight
Spear Goblins Firecracker Mega Knight
Spear Goblins Firecracker Witch
P.E.K.K.A Electro Giant Mega Knight
Witch P.E.K.K.A
Knight Spear Goblins Firecracker Mega Knight
Witch Spear Goblins Knight Firecracker Electro Giant Mega Knight
Spear Goblins Firecracker Witch
P.E.K.K.A Mega Knight Knight Witch
Mega Knight Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight Mega Knight
P.E.K.K.A Electro Giant Mega Knight
Mega Knight Knight Firecracker Witch P.E.K.K.A
Mega Knight Spear Goblins Knight Firecracker Witch
Witch Spear Goblins Knight Firecracker Mega Knight
P.E.K.K.A
Mega Knight Spear Goblins Knight Firecracker Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Witch P.E.K.K.A Electro Giant
Knight Firecracker Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Knight Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Witch Mega Knight
Firecracker Electro Giant Witch
P.E.K.K.A Spear Goblins Knight Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Spear Goblins Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Electro Giant
P.E.K.K.A Mega Knight Knight Witch
Firecracker Witch Electro Giant Mega Knight
Witch Electro Giant Spear Goblins Knight Firecracker P.E.K.K.A
Mega Knight Firecracker Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Spear Goblins Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Electro Giant Mega Knight
Mega Knight
Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Spear Goblins Witch
Firecracker Witch
Knight Firecracker Mega Knight
Firecracker
Electro Giant
Firecracker P.E.K.K.A Mega Knight
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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