My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Bomb Tower Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Witch Balloon
Fireball
Firecracker Bomb Tower Witch Balloon
Poison
Firecracker Bomb Tower Witch Balloon
Lightning
Knight Mini P.E.K.K.A Bomb Tower Witch Balloon
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mini P.E.K.K.A Bomb Tower Freeze Golden Knight Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Mini P.E.K.K.A Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Witch
Firecracker
Knight Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Firecracker
Bomb Tower
Freeze
Balloon
Witch
Knight
Balloon
Knight Freeze Firecracker Golden Knight
Golden Knight
Balloon

Defense Synergies 2 8

Knight
Firecracker Bomb Tower Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Bomb Tower Golden Knight
Mini P.E.K.K.A
Knight Firecracker Bomb Tower Freeze Witch
Bomb Tower
Knight Firecracker Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A
Witch
Knight Mini P.E.K.K.A
Balloon
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Mini P.E.K.K.A Bomb Tower Knight Firecracker Witch
Mini P.E.K.K.A Bomb Tower Witch Knight Freeze
Mini P.E.K.K.A Bomb Tower Witch Knight Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower
Freeze Firecracker Bomb Tower
Firecracker Bomb Tower Freeze Witch
Bomb Tower Golden Knight
Mini P.E.K.K.A Witch Bomb Tower
Knight Firecracker Mini P.E.K.K.A
Witch Knight Firecracker Bomb Tower Freeze
Firecracker Witch
Mini P.E.K.K.A Bomb Tower Knight Freeze Witch
Bomb Tower Firecracker Mini P.E.K.K.A Freeze Witch Golden Knight
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Mini P.E.K.K.A Freeze
Bomb Tower Knight Firecracker Mini P.E.K.K.A Witch
Bomb Tower Knight Firecracker Witch Golden Knight
Bomb Tower Freeze Witch Knight Firecracker
Mini P.E.K.K.A Bomb Tower
Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower Witch Golden Knight
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Firecracker Bomb Tower Freeze Witch
Mini P.E.K.K.A Knight Bomb Tower Witch
Mini P.E.K.K.A Knight Bomb Tower
Freeze Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch
Witch
Knight Mini P.E.K.K.A Bomb Tower Witch Golden Knight
Mini P.E.K.K.A Knight Bomb Tower Witch Golden Knight
Firecracker Bomb Tower Witch
Witch Knight Firecracker Mini P.E.K.K.A Bomb Tower Freeze Golden Knight
Firecracker Mini P.E.K.K.A Bomb Tower Freeze Witch Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze Golden Knight
Firecracker Golden Knight
Knight Firecracker Freeze
Firecracker
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker Golden Knight
Mini P.E.K.K.A
Firecracker Knight Golden Knight
Firecracker
Knight Firecracker Golden Knight
Firecracker Freeze
Firecracker
Firecracker Witch Golden Knight
Firecracker
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch Golden Knight
Firecracker Freeze Witch
Witch
Firecracker Witch Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Freeze Witch
Mini P.E.K.K.A
Firecracker Freeze
Firecracker
Freeze Witch
Firecracker Witch
Freeze
Knight Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker Freeze Witch Golden Knight
Firecracker Witch
Firecracker Freeze Witch Golden Knight
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: