My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Bandit
Barbarian Barrel
Ice Spirit Knight Firecracker Inferno Tower Ice Wizard Bandit
The Log
Ice Spirit Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Ice Wizard Bandit
Fireball
Firecracker Hog Rider Inferno Tower Ice Wizard Bandit
Poison
Firecracker Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard Bandit
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Ice Wizard Bandit Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Bandit
Knight
Ice Spirit Firecracker Hog Rider The Log Ice Wizard
Firecracker
Knight Hog Rider Ice Spirit Bandit
Hog Rider
Ice Spirit Knight Firecracker The Log Bandit
Inferno Tower
The Log
Hog Rider Knight Bandit
Ice Wizard
Knight Bandit
Bandit
Ice Spirit Firecracker Hog Rider The Log Ice Wizard

Defense Synergies 6 14

Ice Spirit
Inferno Tower Knight Firecracker The Log Ice Wizard Bandit
Knight
Firecracker Inferno Tower Ice Wizard Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Inferno Tower Ice Wizard Bandit
Hog Rider
Inferno Tower
Ice Spirit Knight The Log Firecracker Ice Wizard Bandit
The Log
Firecracker Inferno Tower Ice Spirit Knight Ice Wizard Bandit
Ice Wizard
Knight Ice Spirit Firecracker Inferno Tower The Log Bandit
Bandit
Ice Spirit Firecracker Inferno Tower The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Ice Spirit Knight Firecracker The Log Ice Wizard Bandit
Inferno Tower Knight Ice Wizard Bandit
Inferno Tower Knight Firecracker Ice Wizard Bandit
Firecracker The Log
The Log Firecracker Ice Wizard Bandit
Inferno Tower Ice Spirit Firecracker Ice Wizard
Inferno Tower The Log Bandit
Inferno Tower Ice Wizard
Knight Ice Spirit Firecracker Inferno Tower Ice Wizard Bandit
Ice Wizard Knight Firecracker The Log Bandit
Inferno Tower Firecracker Ice Wizard
Inferno Tower Ice Spirit Knight The Log Ice Wizard Bandit
Ice Spirit Firecracker The Log
Inferno Tower Knight Bandit
Inferno Tower Ice Spirit The Log Bandit
Knight Firecracker Inferno Tower
Ice Spirit Knight Firecracker The Log Ice Wizard Bandit
The Log Ice Spirit Knight Firecracker Ice Wizard Bandit
Inferno Tower
Knight Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Bandit
Bandit Knight Firecracker The Log
Bandit Ice Spirit Knight Inferno Tower The Log
Knight Inferno Tower The Log Bandit
Inferno Tower Knight Bandit
Firecracker Ice Spirit Ice Wizard
Knight Inferno Tower Ice Wizard Bandit
Inferno Tower Knight
Ice Spirit Knight Firecracker Inferno Tower The Log Bandit
Inferno Tower
Knight Inferno Tower
The Log
Knight Inferno Tower Bandit
Firecracker
Inferno Tower Ice Spirit Knight Firecracker The Log
Firecracker Inferno Tower The Log Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Ice Wizard Bandit
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Ice Wizard
Firecracker The Log
The Log Ice Spirit Firecracker Ice Wizard
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Ice Wizard
Firecracker The Log Ice Wizard Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Ice Wizard
Ice Spirit Firecracker
The Log Bandit
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bandit
Firecracker Ice Wizard
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker

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