My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Executioner Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Executioner Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard Inferno Dragon
Fireball
Firecracker Baby Dragon Executioner Electro Wizard Inferno Dragon
Poison
Firecracker Executioner Electro Wizard
Lightning
Knight Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Executioner Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Executioner Electro Wizard
Firecracker
Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Mini P.E.K.K.A
Firecracker Baby Dragon Electro Giant Electro Wizard
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Executioner
Knight
Electro Giant
Mini P.E.K.K.A Baby Dragon Inferno Dragon
Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Firecracker Baby Dragon Electro Giant

Defense Synergies 4 11

Knight
Firecracker Executioner Electro Wizard Mini P.E.K.K.A Baby Dragon
Firecracker
Knight Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Firecracker Baby Dragon Executioner Electro Giant
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Executioner
Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Inferno Dragon
Inferno Dragon
Baby Dragon Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Executioner Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Executioner Electro Wizard
Mini P.E.K.K.A Knight Executioner Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A
Firecracker Baby Dragon Executioner Electro Wizard
Electro Wizard Inferno Dragon Firecracker Baby Dragon Executioner
Baby Dragon Electro Giant Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Executioner Electro Wizard Knight Firecracker Baby Dragon Electro Giant
Executioner Inferno Dragon Firecracker Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Executioner Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard
Mini P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Executioner Electro Wizard
Knight Firecracker Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Knight Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Baby Dragon Executioner Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Knight Firecracker Mini P.E.K.K.A Baby Dragon Executioner Inferno Dragon
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Knight Mini P.E.K.K.A Executioner Inferno Dragon
Firecracker Executioner Electro Giant Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Inferno Dragon
Electro Wizard Knight Firecracker Mini P.E.K.K.A Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Electro Giant Electro Wizard
Mini P.E.K.K.A Knight Executioner
Firecracker Baby Dragon Executioner Electro Giant
Electro Giant Electro Wizard Knight Firecracker Mini P.E.K.K.A Baby Dragon Executioner Inferno Dragon
Executioner Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon Executioner Electro Wizard
Baby Dragon
Knight Firecracker
Executioner Firecracker Baby Dragon
Firecracker Executioner Electro Giant Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Knight Electro Wizard
Firecracker Baby Dragon Executioner
Knight Firecracker Baby Dragon Executioner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard
Firecracker Baby Dragon Electro Giant
Baby Dragon
Baby Dragon
Firecracker Electro Giant Baby Dragon Executioner
Inferno Dragon
Firecracker Baby Dragon Executioner Electro Wizard
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Executioner Electro Giant Electro Wizard
Electro Wizard Firecracker Electro Giant
Mini P.E.K.K.A
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Baby Dragon Executioner Electro Wizard
Knight Firecracker Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard
Firecracker Baby Dragon Executioner
Electro Giant
Firecracker Executioner
Electro Giant Firecracker Baby Dragon Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Baby Dragon Executioner Electro Giant Electro Wizard
Inferno Dragon
Firecracker

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