My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Firecracker Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Ice Spirit Archers Knight Firecracker
The Log
Ice Spirit Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Ice Spirit Archers Firecracker
Royal Delivery
Ice Spirit Archers Knight Firecracker
Fireball
Archers Firecracker
Poison
Archers Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Knight Firecracker Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers Firecracker Giant Mega Knight
Archers
Knight Ice Spirit Giant Mega Knight
Knight
Ice Spirit Archers Firecracker The Log
Firecracker
Knight Ice Spirit Giant Mega Knight
Giant
Ice Spirit Archers Firecracker Rocket The Log
Rocket
Giant
The Log
Knight Giant Mega Knight
Mega Knight
Ice Spirit Archers Firecracker The Log

Defense Synergies 3 13

Ice Spirit
Archers Knight Firecracker Rocket The Log Mega Knight
Archers
Knight Ice Spirit Firecracker The Log Mega Knight
Knight
Archers Firecracker Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Archers Mega Knight
Giant
Rocket
Ice Spirit The Log
The Log
Firecracker Ice Spirit Archers Knight Rocket Mega Knight
Mega Knight
Ice Spirit Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log
Ice Spirit Knight Firecracker The Log Mega Knight
Rocket Mega Knight Archers Knight
Knight Firecracker Mega Knight
Firecracker Rocket The Log Mega Knight
The Log Archers Firecracker Mega Knight
Rocket Ice Spirit Archers Firecracker
Rocket The Log Mega Knight
Knight Ice Spirit Archers Firecracker Mega Knight
Archers Knight Firecracker The Log Mega Knight
Archers Firecracker
Mega Knight Ice Spirit Knight Rocket The Log
Rocket Mega Knight Ice Spirit Firecracker The Log
Knight Mega Knight
Rocket Ice Spirit The Log Mega Knight
Mega Knight Knight Firecracker
Ice Spirit Mega Knight Archers Knight Firecracker The Log
The Log Ice Spirit Archers Knight Firecracker Mega Knight
Mega Knight Archers Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Knight Firecracker Rocket The Log Mega Knight
Mega Knight Ice Spirit Knight Rocket The Log
Rocket Mega Knight Knight The Log
Knight Mega Knight
Firecracker Rocket Ice Spirit Archers
Rocket Archers Knight
Mega Knight Knight
Rocket Mega Knight Ice Spirit Knight Firecracker The Log
Mega Knight Knight
Rocket Mega Knight The Log
Rocket Mega Knight Knight
Archers Firecracker Mega Knight
Ice Spirit Archers Knight Firecracker Rocket The Log
Mega Knight Archers Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Ice Spirit Rocket
Archers Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket
Firecracker Rocket Knight The Log
Archers Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Archers Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Archers Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log Mega Knight
Rocket Ice Spirit Firecracker
Mega Knight
Rocket Firecracker The Log
Ice Spirit Archers Rocket
Rocket Archers Firecracker
The Log
Knight Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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