My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Wizard Electro Wizard
Fireball
Minions Firecracker Inferno Tower Wizard Electro Wizard
Poison
Minions Firecracker Inferno Tower Wizard Electro Wizard
Lightning
Knight Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Fireball Electro Wizard Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Firecracker Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Fireball Wizard Electro Wizard
Minions
Knight Firecracker Golem
Firecracker
Knight Minions Golem
Fireball
Golem Knight Electro Wizard
Inferno Tower
Wizard
Knight Golem
Golem
Fireball Minions Firecracker Wizard Electro Wizard
Electro Wizard
Knight Fireball Golem

Defense Synergies 5 10

Knight
Minions Firecracker Inferno Tower Electro Wizard Fireball Wizard
Minions
Knight Firecracker Inferno Tower Electro Wizard
Firecracker
Knight Minions Inferno Tower Electro Wizard
Fireball
Knight Inferno Tower Electro Wizard
Inferno Tower
Knight Electro Wizard Minions Firecracker Fireball
Wizard
Knight Electro Wizard
Golem
Electro Wizard
Knight Inferno Tower Minions Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Knight Minions Firecracker Electro Wizard
Inferno Tower Knight Minions Electro Wizard
Inferno Tower Knight Minions Firecracker Electro Wizard
Firecracker Fireball
Fireball Minions Firecracker Electro Wizard
Minions Inferno Tower Electro Wizard Firecracker Fireball Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Minions
Knight Firecracker Inferno Tower Electro Wizard
Minions Electro Wizard Knight Firecracker Fireball Wizard
Minions Inferno Tower Firecracker Fireball Wizard Electro Wizard
Inferno Tower Knight Minions Fireball Wizard Electro Wizard
Fireball Wizard Minions Firecracker Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Fireball Electro Wizard
Wizard Knight Minions Firecracker Fireball Inferno Tower Electro Wizard
Fireball Knight Minions Firecracker Wizard Electro Wizard
Wizard Knight Minions Firecracker Fireball Electro Wizard
Inferno Tower Electro Wizard
Wizard Knight Minions Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Knight Firecracker Wizard
Knight Minions Inferno Tower Electro Wizard
Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Firecracker Fireball Wizard Minions Electro Wizard
Knight Minions Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Minions Firecracker Fireball Inferno Tower
Inferno Tower
Knight Minions Inferno Tower
Fireball Electro Wizard
Knight Fireball Inferno Tower Wizard
Wizard Firecracker Fireball
Inferno Tower Electro Wizard Knight Minions Firecracker Fireball
Minions Firecracker Fireball Inferno Tower Wizard Electro Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Minions
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minions Fireball Electro Wizard
Firecracker Knight Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Minions
Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Minions Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard
Electro Wizard Minions Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Knight Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Minions Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard

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