My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Demolisher Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Miner
Giant Snowball
Goblin Barrel Baby Dragon Miner
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel
The Log
Firecracker Goblin Demolisher Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Demolisher Goblin Barrel Baby Dragon Miner
Fireball
Firecracker Goblin Barrel Baby Dragon
Poison
Firecracker
Lightning
Knight Baby Dragon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Miner Fireball Goblin Demolisher Baby Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Baby Dragon Fireball Miner
Firecracker
Knight Miner Goblin Barrel Baby Dragon Monk
Fireball
Knight Baby Dragon Miner
Goblin Demolisher
Goblin Barrel
Knight Firecracker Baby Dragon Miner
Baby Dragon
Knight Firecracker Fireball Goblin Barrel Miner
Miner
Firecracker Knight Fireball Goblin Barrel Baby Dragon
Monk
Firecracker

Defense Synergies 1 4

Knight
Firecracker Fireball Baby Dragon
Firecracker
Knight Baby Dragon
Fireball
Knight Miner
Goblin Demolisher
Goblin Barrel
Baby Dragon
Knight Firecracker
Miner
Fireball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon
Knight Firecracker Monk
Knight
Knight Firecracker Monk
Firecracker Fireball Monk
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Monk
Knight Firecracker Miner
Knight Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Knight Fireball
Fireball Firecracker Baby Dragon
Knight
Monk Fireball
Knight Firecracker Fireball
Fireball Knight Firecracker Baby Dragon
Baby Dragon Knight Firecracker Fireball
Knight Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker Baby Dragon Miner Monk
Knight
Knight Fireball Monk
Knight
Firecracker Fireball Baby Dragon Monk
Knight Fireball
Knight
Knight Firecracker Fireball Baby Dragon Monk
Knight
Monk Fireball
Knight Fireball
Firecracker Fireball Baby Dragon
Knight Firecracker Fireball Baby Dragon Monk
Firecracker Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Baby Dragon Monk
Firecracker Fireball Monk Baby Dragon Miner
Fireball Baby Dragon Miner
Knight Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Monk
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Miner Monk Firecracker
Fireball
Firecracker Miner Monk Knight Fireball
Fireball Monk Firecracker Baby Dragon
Knight Firecracker Fireball Baby Dragon Miner
Firecracker Fireball Baby Dragon Monk
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Monk Fireball
Firecracker Fireball Baby Dragon Monk
Firecracker Fireball Baby Dragon Miner Monk
Fireball Baby Dragon Monk
Fireball
Monk
Fireball Baby Dragon Monk
Firecracker Fireball Baby Dragon
Firecracker Fireball Miner Baby Dragon Monk
Fireball Baby Dragon Miner Monk
Fireball Miner Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball Miner
Firecracker Fireball Monk
Firecracker Fireball Monk
Fireball
Fireball Firecracker Baby Dragon Monk
Fireball
Fireball Miner Knight Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Monk Fireball
Firecracker
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Miner Monk

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