My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Firecracker Hog Rider
Poison
Firecracker Guards
Lightning
Knight Mini P.E.K.K.A Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Guards Mini P.E.K.K.A Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Mini P.E.K.K.A Guards The Log
Knight
Firecracker Hog Rider Zap The Log
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log
Hog Rider
Zap Knight Firecracker The Log Mini P.E.K.K.A Guards
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Guards
Monk
Firecracker

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Knight Firecracker Guards The Log
Knight
Firecracker Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap The Log Knight Firecracker Guards
Hog Rider
Guards
Zap Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Zap Knight Guards
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Mini P.E.K.K.A Zap Knight Firecracker The Log Monk
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Firecracker Guards Monk
Firecracker Mini P.E.K.K.A The Log Monk
The Log Zap Firecracker Guards
Zap Firecracker
Zap The Log Monk
Mini P.E.K.K.A
Knight Guards Firecracker Mini P.E.K.K.A
Guards Zap Knight Firecracker The Log
Zap Firecracker
Mini P.E.K.K.A Zap Knight Guards The Log
Zap Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Knight
Monk Zap Mini P.E.K.K.A The Log
Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker Guards The Log
Zap The Log Knight Firecracker Guards
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap
Zap Knight Firecracker Mini P.E.K.K.A The Log Monk
Guards Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Zap Knight The Log Monk
Knight Mini P.E.K.K.A Guards
Firecracker Zap Monk
Mini P.E.K.K.A Guards Knight
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A The Log Monk
Guards
Knight Mini P.E.K.K.A Guards
Monk Zap Guards The Log
Mini P.E.K.K.A Knight Guards
Firecracker
Guards Zap Knight Firecracker Mini P.E.K.K.A The Log Monk
Zap Firecracker Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log Monk
Firecracker Monk Zap The Log
The Log
Knight Firecracker Guards The Log
Zap Firecracker The Log
Firecracker Zap Monk
Firecracker The Log
The Log Zap Firecracker
The Log Monk Zap Firecracker
Mini P.E.K.K.A Guards
Firecracker Monk Zap Knight The Log
Monk Zap Firecracker
Knight Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Monk
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Monk
Zap Firecracker The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap Firecracker The Log
Firecracker The Log Zap Monk
Zap The Log Monk
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards
Mini P.E.K.K.A
Zap The Log
Zap Firecracker Monk
Firecracker The Log Monk
Zap Guards
Zap Firecracker Monk
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Monk Zap
Firecracker
Zap Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log Monk
Firecracker Monk

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