My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Ice Wizard
The Log
Ice Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Firecracker Ice Wizard Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Firecracker
Knight
Ice Spirit Firecracker Poison The Log Ice Wizard
Cannon
Firecracker
Knight Ice Spirit P.E.K.K.A
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Ice Spirit Poison Firecracker The Log Ice Wizard
The Log
Knight Poison P.E.K.K.A
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 6 18

Ice Spirit
Knight Cannon Firecracker Poison P.E.K.K.A The Log Ice Wizard
Knight
Cannon Firecracker Ice Wizard Ice Spirit Poison The Log
Cannon
Knight The Log Ice Spirit Firecracker Poison Ice Wizard
Firecracker
Knight The Log Ice Spirit Cannon P.E.K.K.A Ice Wizard
Poison
Ice Spirit Knight Cannon The Log Ice Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Ice Wizard
The Log
Cannon Firecracker P.E.K.K.A Ice Spirit Knight Poison Ice Wizard
Ice Wizard
Knight Ice Spirit Cannon Firecracker Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
P.E.K.K.A Ice Spirit Knight Cannon Firecracker The Log Ice Wizard
Cannon P.E.K.K.A Knight Ice Wizard
Cannon P.E.K.K.A Knight Firecracker Ice Wizard
Firecracker Poison P.E.K.K.A The Log
The Log Cannon Firecracker Ice Wizard
Ice Spirit Cannon Firecracker Poison Ice Wizard
Cannon Poison P.E.K.K.A The Log
Cannon P.E.K.K.A Ice Wizard
Knight Ice Spirit Cannon Firecracker Ice Wizard
Poison Ice Wizard Knight Cannon Firecracker The Log
Firecracker Poison Ice Wizard
Cannon P.E.K.K.A Ice Spirit Knight The Log Ice Wizard
Ice Spirit Cannon Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Ice Spirit Cannon P.E.K.K.A The Log
Knight Cannon Firecracker Poison P.E.K.K.A
Ice Spirit Cannon Knight Firecracker The Log Ice Wizard
Poison The Log Ice Spirit Knight Cannon Firecracker Ice Wizard
P.E.K.K.A Cannon
Knight Cannon Firecracker Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Knight Firecracker The Log
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon
Firecracker Poison Ice Spirit Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Firecracker Poison The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Poison The Log
P.E.K.K.A Knight Cannon
Cannon Firecracker
Ice Spirit Knight Firecracker Poison P.E.K.K.A The Log
Poison Cannon Firecracker P.E.K.K.A The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log Ice Wizard
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit Ice Wizard
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker Ice Wizard
Poison The Log Firecracker
Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit Ice Wizard
Firecracker Poison The Log Ice Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Wizard
Ice Spirit Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Ice Spirit
Poison Firecracker Ice Wizard
The Log
Poison Knight Firecracker
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker

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