My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Executioner
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Executioner P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Executioner
Poison
Cannon Firecracker Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Cannon Firecracker Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Cannon Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner
Cannon
Firecracker
Knight Hog Rider Tornado P.E.K.K.A
Hog Rider
Knight Firecracker Rage Tornado Executioner
Rage
Hog Rider
Tornado
Executioner P.E.K.K.A Firecracker Hog Rider
Executioner
Knight Tornado Hog Rider P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Executioner

Defense Synergies 5 4

Knight
Cannon Firecracker Executioner Tornado
Cannon
Knight Firecracker
Firecracker
Knight Cannon Tornado P.E.K.K.A
Hog Rider
Rage
Tornado
Executioner P.E.K.K.A Knight Firecracker
Executioner
Knight Tornado
P.E.K.K.A
Tornado Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Executioner
P.E.K.K.A Knight Cannon Firecracker Executioner
Cannon Tornado P.E.K.K.A Knight Executioner
Cannon P.E.K.K.A Knight Firecracker
Firecracker Tornado P.E.K.K.A
Tornado Cannon Firecracker Executioner
Tornado Cannon Firecracker Executioner
Cannon P.E.K.K.A
Cannon P.E.K.K.A Tornado
Knight Tornado Cannon Firecracker
Executioner Knight Cannon Firecracker Tornado
Executioner Firecracker Tornado
Cannon P.E.K.K.A Knight
Executioner Cannon Firecracker Tornado P.E.K.K.A
P.E.K.K.A Knight Cannon
Tornado Cannon P.E.K.K.A
Knight Cannon Firecracker Tornado Executioner P.E.K.K.A
Cannon Knight Firecracker Tornado Executioner
Tornado Executioner Knight Cannon Firecracker
P.E.K.K.A Cannon Tornado
Knight Cannon Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker Executioner
P.E.K.K.A Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Cannon Executioner
Firecracker Executioner Tornado
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Tornado
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Tornado
P.E.K.K.A Knight Cannon Executioner
Cannon Firecracker Executioner
Knight Firecracker Tornado Executioner P.E.K.K.A
Executioner Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado Executioner
Knight Firecracker
Executioner Firecracker
Firecracker Executioner Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker Tornado
Tornado
Firecracker Knight Tornado
Firecracker Tornado Executioner
Knight Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Executioner
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Tornado
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker
Firecracker
P.E.K.K.A
Firecracker
Firecracker Tornado Executioner
Knight Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Executioner P.E.K.K.A
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
P.E.K.K.A
Firecracker

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