My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Mighty Miner
Giant Snowball
Bats Goblin Gang Royal Hogs Mighty Miner
Zap
Bats Goblin Gang Firecracker Royal Hogs Mighty Miner
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Hogs Electro Wizard
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Firecracker Royal Hogs Electro Wizard
Fireball
Goblin Gang Firecracker Royal Hogs Electro Wizard Mighty Miner
Poison
Bats Goblin Gang Firecracker Royal Hogs Electro Wizard
Lightning
Knight Electro Wizard Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Firecracker Poison Electro Wizard Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Royal Hogs
Knight
Bats Goblin Gang Firecracker Royal Hogs Poison Electro Wizard
Goblin Gang
Knight Firecracker Royal Hogs
Firecracker
Knight Bats Goblin Gang Royal Hogs
Royal Hogs
Bats Knight Goblin Gang Firecracker Poison Electro Wizard
Poison
Knight Royal Hogs
Electro Wizard
Knight Royal Hogs
Mighty Miner

Defense Synergies 4 7

Bats
Knight Firecracker Electro Wizard
Knight
Bats Goblin Gang Firecracker Electro Wizard Poison
Goblin Gang
Knight Firecracker Electro Wizard
Firecracker
Knight Bats Goblin Gang Electro Wizard
Royal Hogs
Poison
Knight Electro Wizard
Electro Wizard
Knight Bats Goblin Gang Firecracker Poison
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Bats Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Bats Knight Electro Wizard
Bats Knight Goblin Gang Firecracker Electro Wizard
Firecracker Poison
Goblin Gang Bats Firecracker Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker Poison
Poison Electro Wizard
Mighty Miner Goblin Gang
Knight Goblin Gang Firecracker Electro Wizard
Bats Goblin Gang Poison Electro Wizard Knight Firecracker
Bats Goblin Gang Firecracker Poison Electro Wizard
Bats Knight Goblin Gang Electro Wizard
Bats Goblin Gang Firecracker Poison Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Bats Knight Goblin Gang Firecracker Poison Electro Wizard
Bats Knight Goblin Gang Firecracker Electro Wizard
Poison Bats Knight Firecracker Electro Wizard
Electro Wizard
Goblin Gang Bats Knight Firecracker Poison Electro Wizard
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Poison Electro Wizard Knight Goblin Gang Firecracker
Goblin Gang Bats Knight Electro Wizard
Goblin Gang Bats Knight Electro Wizard
Knight Goblin Gang Mighty Miner
Firecracker Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Knight Electro Wizard
Mighty Miner Knight
Electro Wizard Bats Knight Firecracker Poison
Goblin Gang
Bats Knight
Poison Electro Wizard
Knight Goblin Gang
Firecracker
Goblin Gang Electro Wizard Bats Knight Firecracker Poison Mighty Miner
Bats Poison Firecracker Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Electro Wizard
Poison
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Goblin Gang Poison Electro Wizard
Firecracker Poison Knight Electro Wizard
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison Electro Wizard
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Firecracker Poison Electro Wizard
Poison
Poison Firecracker
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison
Firecracker Poison Electro Wizard
Mighty Miner
Firecracker Poison
Electro Wizard Bats Goblin Gang
Poison Firecracker Electro Wizard
Poison Knight Goblin Gang Firecracker Electro Wizard
Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard
Firecracker

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