My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Dark Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Dark Prince Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie Dark Prince Electro Wizard
The Log
Firecracker Dark Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Dark Prince Electro Wizard Ram Rider
Fireball
Firecracker Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Knight Valkyrie Dark Prince Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Earthquake Valkyrie Dark Prince Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Earthquake

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Dark Prince Ram Rider
Knight
Firecracker Arrows Earthquake Electro Wizard Ram Rider
Firecracker
Knight Earthquake Valkyrie Dark Prince Ram Rider
Earthquake
Arrows Knight Firecracker Dark Prince Ram Rider
Valkyrie
Firecracker Dark Prince Electro Wizard Ram Rider
Dark Prince
Arrows Firecracker Earthquake Valkyrie Electro Wizard Ram Rider
Electro Wizard
Knight Valkyrie Dark Prince Ram Rider
Ram Rider
Arrows Knight Firecracker Earthquake Valkyrie Dark Prince Electro Wizard

Defense Synergies 3 10

Arrows
Knight Valkyrie Dark Prince
Knight
Firecracker Electro Wizard Arrows Earthquake
Firecracker
Knight Valkyrie Earthquake Dark Prince Electro Wizard
Earthquake
Knight Firecracker
Valkyrie
Firecracker Arrows Electro Wizard
Dark Prince
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Dark Prince Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Valkyrie Electro Wizard Ram Rider
Knight Firecracker Valkyrie Dark Prince Electro Wizard Ram Rider
Ram Rider Knight Valkyrie Dark Prince Electro Wizard
Knight Firecracker Valkyrie Dark Prince Electro Wizard Ram Rider
Arrows Firecracker Earthquake Valkyrie Dark Prince
Arrows Firecracker Earthquake Valkyrie Dark Prince Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker
Earthquake Arrows Valkyrie Electro Wizard Ram Rider
Knight Firecracker Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Arrows Knight Firecracker Earthquake Dark Prince Ram Rider
Arrows Firecracker Electro Wizard Ram Rider
Knight Earthquake Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie Arrows Firecracker Earthquake Dark Prince Electro Wizard
Knight Electro Wizard Ram Rider
Electro Wizard Ram Rider
Arrows Knight Firecracker Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Knight Firecracker Dark Prince Electro Wizard Ram Rider
Arrows Earthquake Valkyrie Knight Firecracker Dark Prince Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Dark Prince Arrows Knight Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Valkyrie
Knight Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie Dark Prince Knight Electro Wizard Ram Rider
Knight Valkyrie Dark Prince Ram Rider
Arrows Firecracker Electro Wizard Ram Rider
Dark Prince Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie Dark Prince
Electro Wizard Knight Firecracker Valkyrie Dark Prince
Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Electro Wizard
Dark Prince Knight Valkyrie Ram Rider
Firecracker Valkyrie
Electro Wizard Knight Firecracker Valkyrie Dark Prince
Arrows Valkyrie Firecracker Earthquake Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Valkyrie
Arrows Firecracker Electro Wizard Ram Rider
Earthquake Arrows
Earthquake Arrows Knight Firecracker Valkyrie Dark Prince
Arrows Firecracker Earthquake Valkyrie Dark Prince
Arrows Firecracker Ram Rider
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Ram Rider
Arrows Firecracker Ram Rider
Electro Wizard
Firecracker Arrows Knight Earthquake Valkyrie Dark Prince Electro Wizard Ram Rider
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Dark Prince Electro Wizard
Arrows Firecracker Earthquake Valkyrie
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Valkyrie Dark Prince
Arrows Firecracker Earthquake Electro Wizard Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake
Arrows Firecracker Electro Wizard
Arrows Firecracker Earthquake
Earthquake Electro Wizard Dark Prince
Arrows Firecracker Electro Wizard Ram Rider
Arrows
Knight Firecracker Valkyrie Dark Prince Electro Wizard
Arrows Firecracker Earthquake
Arrows
Firecracker Dark Prince
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard
Firecracker

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