My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Prince
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Knight Firecracker Mini P.E.K.K.A Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mini P.E.K.K.A Prince
Knight
Ice Spirit Firecracker Prince The Log
Firecracker
Knight Ice Spirit Mini P.E.K.K.A Mirror Prince
Mini P.E.K.K.A
Ice Spirit Firecracker Mirror The Log
Rocket
Mirror
Mirror
The Log Firecracker Mini P.E.K.K.A Rocket
Prince
Ice Spirit Knight Firecracker The Log
The Log
Mirror Knight Mini P.E.K.K.A Prince

Defense Synergies 5 13

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Rocket Prince The Log
Knight
Firecracker Ice Spirit Mini P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Mini P.E.K.K.A Mirror Prince
Mini P.E.K.K.A
Ice Spirit The Log Knight Firecracker Mirror
Rocket
Ice Spirit The Log
Mirror
Firecracker Mini P.E.K.K.A The Log
Prince
The Log Ice Spirit Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Ice Spirit Knight Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log
Mini P.E.K.K.A Ice Spirit Knight Firecracker Prince The Log
Mini P.E.K.K.A Rocket Prince Knight
Mini P.E.K.K.A Prince Knight Firecracker
Firecracker Mini P.E.K.K.A Rocket Prince The Log
The Log Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Mini P.E.K.K.A Prince
Knight Ice Spirit Firecracker Mini P.E.K.K.A Prince
Knight Firecracker The Log
Firecracker
Mini P.E.K.K.A Prince Ice Spirit Knight Rocket The Log
Rocket Ice Spirit Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Knight Prince
Rocket Ice Spirit Mini P.E.K.K.A Prince The Log
Knight Firecracker Mini P.E.K.K.A Prince
Ice Spirit Knight Firecracker Prince The Log
The Log Ice Spirit Knight Firecracker
Mini P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Rocket Prince The Log
Ice Spirit Knight Mini P.E.K.K.A Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Knight The Log
Knight Mini P.E.K.K.A Prince
Firecracker Rocket Ice Spirit
Mini P.E.K.K.A Rocket Prince Knight
Mini P.E.K.K.A Knight Prince
Rocket Ice Spirit Knight Firecracker Mini P.E.K.K.A Prince The Log
Knight Mini P.E.K.K.A Prince
Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Knight
Firecracker
Ice Spirit Knight Firecracker Mini P.E.K.K.A Rocket Prince The Log
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Rocket Prince The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Mini P.E.K.K.A Prince
Firecracker Rocket Knight Prince The Log
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker Prince The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A Prince The Log
Rocket Firecracker The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
Firecracker The Log Ice Spirit
Firecracker The Log
Prince The Log
Rocket Firecracker The Log
Firecracker
Rocket Ice Spirit Firecracker
Mini P.E.K.K.A
Rocket The Log
Rocket Ice Spirit Firecracker
Prince
Rocket Firecracker The Log
Ice Spirit Rocket Prince
Rocket Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A Rocket Prince
The Log Firecracker
Rocket
Firecracker Prince
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket Prince The Log
Prince
Firecracker Rocket

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