My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Knight Minions Firecracker Hog Rider Guards Bowler
Fireball
Minions Firecracker Tesla Hog Rider Bowler
Poison
Minions Firecracker Guards
Lightning
Knight Tesla Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Guards Tesla Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bowler
Knight
Minions Firecracker Hog Rider Arrows
Minions
Knight Hog Rider Firecracker Bowler
Firecracker
Knight Hog Rider Minions Bowler
Tesla
Hog Rider
Arrows Knight Minions Firecracker Guards Bowler
Guards
Hog Rider
Bowler
Arrows Minions Firecracker Hog Rider

Defense Synergies 3 11

Arrows
Knight Tesla Bowler
Knight
Minions Firecracker Tesla Arrows Bowler
Minions
Knight Firecracker Tesla Bowler
Firecracker
Knight Minions Tesla Guards
Tesla
Knight Arrows Minions Firecracker Guards Bowler
Hog Rider
Guards
Firecracker Tesla
Bowler
Arrows Knight Minions Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minions Firecracker Tesla
Knight Minions Firecracker Tesla
Tesla Bowler Knight Minions
Tesla Knight Minions Firecracker Guards Bowler
Arrows Firecracker Bowler
Arrows Bowler Minions Firecracker Tesla Guards
Minions Tesla Arrows Firecracker
Bowler Arrows Tesla
Tesla Minions
Knight Guards Firecracker Tesla Bowler
Minions Guards Arrows Knight Firecracker Tesla Bowler
Arrows Minions Tesla Firecracker
Tesla Bowler Knight Minions Guards
Bowler Arrows Minions Firecracker Tesla Guards
Knight Tesla
Tesla Bowler
Tesla Arrows Knight Minions Firecracker Bowler
Arrows Tesla Knight Minions Firecracker Guards Bowler
Arrows Knight Minions Firecracker Tesla Guards Bowler
Tesla
Bowler Arrows Knight Minions Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Bowler
Arrows Knight Firecracker Tesla Bowler
Guards Knight Minions Bowler
Guards Bowler Knight Tesla
Knight Tesla Guards Bowler
Arrows Firecracker Minions Tesla
Guards Knight Minions Tesla Bowler
Knight Tesla
Knight Minions Firecracker
Tesla Guards
Knight Minions Tesla Guards Bowler
Arrows Guards Bowler
Bowler Knight Tesla Guards
Firecracker Tesla Bowler
Tesla Guards Knight Minions Firecracker Bowler
Arrows Minions Bowler Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker Bowler
Arrows
Arrows Knight Firecracker Guards
Arrows Firecracker Bowler
Arrows Firecracker Minions
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Minions Guards Bowler
Firecracker Arrows Knight Bowler
Arrows Firecracker
Knight Firecracker Bowler
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Minions
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Minions Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Minions Guards
Arrows Firecracker
Arrows
Knight Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Minions Firecracker Guards Bowler
Firecracker
Firecracker Bowler
Firecracker Bowler

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