My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Valkyrie Little Prince
Fireball
Firecracker Tesla Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Tesla Fireball Valkyrie Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mega Knight
Tesla
Fireball
The Log Mega Knight Little Prince
Valkyrie
Firecracker Little Prince
Electro Giant
The Log
Fireball Mega Knight Little Prince
Mega Knight
Firecracker Fireball The Log
Little Prince
Fireball Valkyrie The Log

Defense Synergies 4 12

Firecracker
Valkyrie The Log Tesla Mega Knight
Tesla
The Log Firecracker Fireball Valkyrie Little Prince
Fireball
The Log Tesla Valkyrie Mega Knight Little Prince
Valkyrie
Firecracker Tesla Fireball The Log Little Prince
Electro Giant
The Log
Firecracker Tesla Fireball Valkyrie Mega Knight Little Prince
Mega Knight
Firecracker Fireball The Log
Little Prince
Tesla Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie The Log
Firecracker Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Valkyrie
Tesla Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie The Log Mega Knight
Fireball The Log Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Fireball Little Prince
Tesla Fireball Valkyrie Electro Giant The Log Mega Knight
Tesla
Firecracker Tesla Valkyrie Mega Knight Little Prince
Valkyrie Firecracker Tesla Fireball Electro Giant The Log Mega Knight
Tesla Firecracker Fireball
Tesla Mega Knight Fireball Valkyrie The Log
Fireball Valkyrie Mega Knight Firecracker Tesla The Log
Tesla Mega Knight
Tesla Fireball Electro Giant The Log Mega Knight
Tesla Mega Knight Firecracker Fireball Valkyrie
Tesla Fireball Valkyrie Mega Knight Firecracker The Log Little Prince
Valkyrie The Log Firecracker Tesla Fireball Mega Knight Little Prince
Tesla
Valkyrie Mega Knight Firecracker Tesla Fireball Electro Giant The Log Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Fireball Electro Giant
Fireball Firecracker Tesla Valkyrie The Log Mega Knight
Mega Knight Valkyrie The Log
Valkyrie Mega Knight Tesla Fireball The Log
Tesla Valkyrie Mega Knight
Firecracker Fireball Electro Giant Tesla
Tesla Fireball Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Firecracker Fireball Valkyrie The Log
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Fireball Valkyrie Electro Giant The Log
Mega Knight Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie Electro Giant Mega Knight
Tesla Electro Giant Firecracker Fireball Valkyrie The Log Little Prince
Valkyrie Mega Knight Firecracker Tesla Fireball Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log Mega Knight
Firecracker Fireball Electro Giant
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball Valkyrie Electro Giant The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball Valkyrie Mega Knight Little Prince
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Electro Giant Little Prince
Firecracker Fireball Electro Giant
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie Mega Knight
The Log Firecracker Fireball
Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Electro Giant The Log Mega Knight Little Prince
Fireball Firecracker Mega Knight

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