My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Zappies Goblin Barrel Little Prince
Zap
Goblin Gang Firecracker Zappies Inferno Tower Goblin Barrel Little Prince
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Zappies Inferno Tower Goblin Barrel Little Prince
The Log
Electro Spirit Goblin Gang Firecracker Zappies Goblin Barrel Little Prince
Earthquake
Goblin Gang Firecracker Zappies Inferno Tower Goblin Barrel
Arrows
Electro Spirit Goblin Gang Firecracker Zappies Goblin Barrel Little Prince
Royal Delivery
Electro Spirit Goblin Gang Firecracker Zappies Goblin Barrel Little Prince
Fireball
Goblin Gang Firecracker Zappies Inferno Tower Goblin Barrel Little Prince
Poison
Goblin Gang Firecracker Zappies Inferno Tower Little Prince
Lightning
Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Goblin Gang Firecracker Goblin Barrel Little Prince Zappies Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Goblin Gang Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Zappies Goblin Barrel
Zappies
Firecracker Rage Goblin Barrel
Inferno Tower
Rage
Zappies
Goblin Barrel
Goblin Gang Firecracker Zappies
Little Prince

Defense Synergies 1 5

Electro Spirit
Little Prince
Goblin Gang
Inferno Tower Firecracker Zappies
Firecracker
Goblin Gang Zappies Inferno Tower
Zappies
Goblin Gang Firecracker
Inferno Tower
Goblin Gang Firecracker
Rage
Goblin Barrel
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Inferno Tower
Inferno Tower Goblin Gang Firecracker Zappies
Goblin Gang Inferno Tower Zappies
Inferno Tower Goblin Gang Firecracker Zappies
Firecracker
Goblin Gang Electro Spirit Firecracker Zappies
Inferno Tower Electro Spirit Goblin Gang Firecracker Zappies Little Prince
Electro Spirit Inferno Tower
Zappies Inferno Tower Goblin Gang
Goblin Gang Firecracker Zappies Inferno Tower Little Prince
Goblin Gang Electro Spirit Firecracker Zappies
Inferno Tower Goblin Gang Firecracker Zappies
Inferno Tower Goblin Gang Zappies
Electro Spirit Goblin Gang Firecracker Zappies
Inferno Tower Goblin Gang Zappies
Inferno Tower Goblin Gang Zappies
Goblin Gang Firecracker Zappies Inferno Tower
Electro Spirit Goblin Gang Firecracker Zappies Little Prince
Electro Spirit Firecracker Zappies Little Prince
Zappies Inferno Tower
Goblin Gang Electro Spirit Firecracker Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Inferno Tower
Goblin Gang Firecracker
Goblin Gang Zappies Inferno Tower
Goblin Gang Zappies Inferno Tower
Inferno Tower Goblin Gang Zappies
Firecracker Electro Spirit Goblin Gang Zappies
Goblin Gang Zappies Inferno Tower
Inferno Tower Zappies
Electro Spirit Firecracker Zappies Inferno Tower
Inferno Tower Goblin Gang Zappies
Zappies Inferno Tower
Goblin Gang Zappies Inferno Tower
Firecracker Zappies
Goblin Gang Zappies Inferno Tower Electro Spirit Firecracker Little Prince
Electro Spirit Firecracker Zappies Inferno Tower
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Spirit
Firecracker
Firecracker
Firecracker
Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Little Prince
Firecracker Electro Spirit Little Prince
Firecracker
Firecracker
Firecracker Little Prince
Electro Spirit Firecracker Zappies
Electro Spirit Firecracker Zappies
Firecracker
Electro Spirit Goblin Gang Zappies
Firecracker Zappies
Goblin Gang Firecracker
Firecracker
Firecracker
Electro Spirit Goblin Gang Firecracker Zappies
Firecracker Zappies
Firecracker Little Prince
Firecracker

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