My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Executioner Giant Skeleton Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Executioner Giant Skeleton Electro Wizard Little Prince
The Log
Firecracker Skeleton Army Giant Skeleton Little Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Skeleton Army Executioner Giant Skeleton Electro Wizard Little Prince
Fireball
Firecracker Tesla Skeleton Army Executioner Electro Wizard Little Prince
Poison
Firecracker Skeleton Army Executioner Electro Wizard Little Prince
Lightning
Tesla Executioner Electro Wizard Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Little Prince Tesla Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton
Tesla
Skeleton Army
Executioner
The Log
Giant Skeleton
Firecracker The Log Electro Wizard
The Log
Executioner Giant Skeleton Little Prince
Electro Wizard
Giant Skeleton
Little Prince
The Log

Defense Synergies 2 19

Firecracker
The Log Tesla Skeleton Army Giant Skeleton Electro Wizard
Tesla
The Log Firecracker Skeleton Army Electro Wizard Little Prince
Skeleton Army
Firecracker Tesla Executioner Giant Skeleton The Log Electro Wizard
Executioner
Skeleton Army Giant Skeleton The Log
Giant Skeleton
Firecracker Skeleton Army Executioner The Log Electro Wizard Little Prince
The Log
Firecracker Tesla Skeleton Army Executioner Giant Skeleton Electro Wizard Little Prince
Electro Wizard
Firecracker Tesla Skeleton Army Giant Skeleton The Log Little Prince
Little Prince
Tesla Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Executioner The Log Electro Wizard
Skeleton Army Firecracker Tesla Executioner The Log Electro Wizard
Tesla Skeleton Army Executioner Giant Skeleton Electro Wizard
Tesla Skeleton Army Firecracker Electro Wizard
Firecracker Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Firecracker Tesla Executioner Electro Wizard
Tesla Electro Wizard Firecracker Executioner Little Prince
Tesla Giant Skeleton The Log Electro Wizard
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Giant Skeleton Electro Wizard Little Prince
Skeleton Army Executioner Electro Wizard Firecracker Tesla Giant Skeleton The Log
Tesla Executioner Firecracker Electro Wizard
Tesla Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Executioner Firecracker Tesla The Log Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla The Log Electro Wizard
Tesla Firecracker Skeleton Army Executioner Electro Wizard
Tesla Firecracker Skeleton Army Executioner The Log Electro Wizard Little Prince
Executioner The Log Firecracker Tesla Giant Skeleton Electro Wizard Little Prince
Tesla Electro Wizard
Skeleton Army Firecracker Tesla Executioner Giant Skeleton The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton Electro Wizard
Electro Wizard Firecracker Tesla Executioner The Log
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Tesla The Log Electro Wizard
Giant Skeleton Tesla Skeleton Army Executioner
Firecracker Executioner Tesla Electro Wizard
Skeleton Army Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Electro Wizard Firecracker Skeleton Army The Log
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Tesla Executioner
Firecracker Tesla Skeleton Army Executioner
Tesla Skeleton Army Electro Wizard Firecracker Executioner Giant Skeleton The Log Little Prince
Executioner Firecracker Tesla Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Executioner The Log Electro Wizard
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Executioner Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Electro Wizard
Firecracker The Log Little Prince
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Executioner Little Prince
Firecracker The Log Executioner Electro Wizard
The Log
Firecracker The Log
Firecracker Executioner Electro Wizard Little Prince
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Executioner Electro Wizard
The Log
Firecracker Executioner Electro Wizard
The Log Firecracker Executioner
Giant Skeleton
Firecracker Executioner
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Giant Skeleton The Log Electro Wizard Little Prince
Firecracker

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