My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Hog Rider Mighty Miner
Zap
Skeletons Firecracker Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Firecracker Bomb Tower
The Log
Skeletons Electro Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider Mighty Miner
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Earthquake Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Firecracker
Hog Rider Earthquake
Earthquake
Hog Rider Firecracker The Log
Bomb Tower
Hog Rider
Firecracker Earthquake The Log Electro Spirit
The Log
Hog Rider Earthquake
Mighty Miner

Defense Synergies 2 10

Skeletons
Electro Spirit Firecracker Earthquake Bomb Tower The Log
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Earthquake Bomb Tower
Earthquake
Skeletons Firecracker Bomb Tower The Log
Bomb Tower
The Log Skeletons Firecracker Earthquake
Hog Rider
The Log
Firecracker Bomb Tower Skeletons Electro Spirit Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Bomb Tower Skeletons Firecracker The Log
Bomb Tower Skeletons
Bomb Tower Skeletons Firecracker
Firecracker Earthquake Bomb Tower The Log
The Log Skeletons Electro Spirit Firecracker Earthquake Bomb Tower
Electro Spirit Firecracker Bomb Tower
Earthquake Electro Spirit Bomb Tower The Log
Mighty Miner Skeletons Bomb Tower
Skeletons Firecracker
Skeletons Electro Spirit Firecracker Earthquake Bomb Tower The Log
Firecracker
Bomb Tower Skeletons Earthquake The Log
Bomb Tower Electro Spirit Firecracker Earthquake The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Firecracker
Bomb Tower Electro Spirit Firecracker The Log
Earthquake Bomb Tower The Log Electro Spirit Firecracker
Bomb Tower
Electro Spirit Firecracker Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Bomb Tower The Log
Skeletons Bomb Tower The Log
The Log
Skeletons Mighty Miner
Firecracker Skeletons Electro Spirit Bomb Tower
Skeletons Bomb Tower
Mighty Miner Bomb Tower
Skeletons Electro Spirit Firecracker Bomb Tower The Log
Skeletons
Bomb Tower
The Log
Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Electro Spirit Firecracker Bomb Tower The Log Mighty Miner
Electro Spirit Firecracker Earthquake Bomb Tower The Log Mighty Miner
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
Earthquake The Log
Electro Spirit Firecracker
Mighty Miner
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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