My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Cannon Dart Goblin Skeleton Army Skeleton King
Zap
Cannon Firecracker Dart Goblin Skeleton Army Skeleton King
Barbarian Barrel
Cannon Firecracker Elite Barbarians Dart Goblin Skeleton Army Electro Wizard Skeleton King
The Log
Cannon Firecracker Elite Barbarians Dart Goblin Skeleton Army Skeleton King
Earthquake
Cannon Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Dart Goblin Skeleton Army Skeleton King
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Skeleton Army Electro Wizard Skeleton King
Fireball
Cannon Firecracker Elite Barbarians Dart Goblin Skeleton Army Electro Wizard Skeleton King
Poison
Cannon Firecracker Dart Goblin Skeleton Army Electro Wizard Skeleton King
Lightning
Cannon Elite Barbarians Electro Wizard Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Dart Goblin Skeleton Army Electro Wizard Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elite Barbarians Dart Goblin
Elite Barbarians
Firecracker Dart Goblin The Log
Dart Goblin
Firecracker Elite Barbarians The Log Skeleton King
Skeleton Army
Skeleton King
The Log
Elite Barbarians Dart Goblin
Electro Wizard
Skeleton King
Skeleton Army Dart Goblin

Defense Synergies 2 16

Cannon
The Log Firecracker Dart Goblin Skeleton Army Electro Wizard
Firecracker
The Log Cannon Dart Goblin Skeleton Army Electro Wizard
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Cannon Firecracker Elite Barbarians Skeleton Army The Log Electro Wizard
Skeleton Army
Cannon Firecracker Dart Goblin The Log Electro Wizard Skeleton King
The Log
Cannon Firecracker Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Electro Wizard
Cannon Firecracker Dart Goblin Skeleton Army The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Firecracker Dart Goblin The Log Electro Wizard
Cannon Skeleton Army Elite Barbarians Dart Goblin Electro Wizard
Cannon Elite Barbarians Skeleton Army Firecracker Dart Goblin Electro Wizard Skeleton King
Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Cannon Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Cannon Firecracker
Cannon Dart Goblin The Log Electro Wizard
Cannon Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Cannon Firecracker Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Cannon Firecracker The Log Skeleton King
Firecracker Dart Goblin Electro Wizard
Cannon Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Cannon Firecracker Dart Goblin The Log Electro Wizard Skeleton King
Elite Barbarians Skeleton Army Cannon Electro Wizard Skeleton King
Skeleton Army Cannon Elite Barbarians The Log Electro Wizard
Cannon Firecracker Elite Barbarians Skeleton Army Electro Wizard
Cannon Firecracker Elite Barbarians Dart Goblin Skeleton Army The Log Electro Wizard
The Log Cannon Firecracker Dart Goblin Electro Wizard
Cannon Elite Barbarians Dart Goblin Electro Wizard
Skeleton Army Cannon Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Skeleton Army
Firecracker Dart Goblin Electro Wizard
Skeleton Army Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Firecracker Elite Barbarians Skeleton Army The Log
Cannon Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Skeleton King
Cannon Firecracker Dart Goblin Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker Dart Goblin The Log Skeleton King
Cannon Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard Skeleton King
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Elite Barbarians Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin The Log
Elite Barbarians Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Elite Barbarians
Dart Goblin The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Dart Goblin Skeleton Army
Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Electro Wizard
The Log Firecracker Dart Goblin Skeleton King
Firecracker Elite Barbarians Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log Electro Wizard Skeleton King
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin

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