My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Giant Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Zappies Inferno Dragon Lumberjack
Zap
Firecracker Zappies Inferno Dragon
Barbarian Barrel
Firecracker Zappies Royal Ghost Lumberjack
The Log
Firecracker Zappies Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Royal Ghost Inferno Dragon Lumberjack
Fireball
Firecracker Zappies Inferno Dragon Lumberjack
Poison
Firecracker Zappies
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Royal Ghost Fireball Zappies Inferno Dragon Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Royal Ghost Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Inferno Dragon Lumberjack
Fireball
Zappies
Firecracker Rage Royal Ghost Lumberjack
Rage
Zappies
Electro Giant
Inferno Dragon Lumberjack
Royal Ghost
Zappies Lumberjack
Inferno Dragon
Firecracker Electro Giant
Lumberjack
Firecracker Zappies Electro Giant Royal Ghost

Defense Synergies 0 7

Firecracker
Zappies Lumberjack
Fireball
Zappies Lumberjack
Zappies
Firecracker Fireball Electro Giant Lumberjack
Rage
Electro Giant
Zappies Inferno Dragon
Royal Ghost
Inferno Dragon
Electro Giant
Lumberjack
Firecracker Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies
Inferno Dragon Lumberjack Firecracker Zappies
Lumberjack Zappies Inferno Dragon
Inferno Dragon Lumberjack Firecracker Zappies
Firecracker Fireball Lumberjack
Fireball Firecracker Zappies Royal Ghost Lumberjack
Inferno Dragon Firecracker Fireball Zappies
Fireball Electro Giant
Zappies Inferno Dragon Lumberjack
Firecracker Zappies Royal Ghost Lumberjack
Firecracker Fireball Zappies Electro Giant Royal Ghost Lumberjack
Inferno Dragon Firecracker Fireball Zappies
Lumberjack Fireball Zappies
Fireball Firecracker Zappies Royal Ghost Lumberjack
Inferno Dragon Zappies Lumberjack
Fireball Zappies Electro Giant Inferno Dragon Lumberjack
Firecracker Fireball Zappies Lumberjack
Fireball Firecracker Zappies Royal Ghost Lumberjack
Firecracker Fireball Zappies Royal Ghost Inferno Dragon Lumberjack
Zappies Inferno Dragon Lumberjack
Royal Ghost Firecracker Fireball Zappies Electro Giant Lumberjack
Zappies Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies Electro Giant Royal Ghost
Fireball Firecracker Royal Ghost Inferno Dragon Lumberjack
Zappies Lumberjack
Lumberjack Fireball Zappies
Zappies Inferno Dragon Lumberjack
Firecracker Fireball Electro Giant Zappies
Fireball Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Firecracker Fireball Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Lumberjack
Fireball Electro Giant
Fireball Zappies Lumberjack
Firecracker Fireball Zappies Electro Giant
Zappies Electro Giant Firecracker Fireball Inferno Dragon Lumberjack
Firecracker Fireball Zappies Electro Giant Royal Ghost Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Lumberjack
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant
Fireball
Fireball
Fireball
Firecracker Electro Giant Fireball
Inferno Dragon
Firecracker Fireball Royal Ghost
Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant
Firecracker Fireball Zappies Electro Giant
Fireball
Fireball
Firecracker Fireball Zappies
Firecracker Fireball
Fireball Zappies
Fireball Firecracker Zappies
Fireball
Fireball Firecracker Lumberjack
Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball Electro Giant Royal Ghost
Inferno Dragon
Fireball Firecracker

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