My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Tombstone Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Tombstone Balloon Lumberjack
Zap
Skeletons Bats Firecracker Tombstone Balloon
Barbarian Barrel
Skeletons Knight Firecracker Tombstone Lumberjack
The Log
Skeletons Firecracker Tombstone Lumberjack
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Bats Firecracker Tombstone
Royal Delivery
Skeletons Bats Knight Firecracker Balloon Lumberjack
Fireball
Firecracker Tombstone Balloon Lumberjack
Poison
Bats Firecracker Tombstone Balloon
Lightning
Knight Tombstone Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Firecracker Tombstone Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Balloon Firecracker Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Bats Firecracker Balloon Arrows Lumberjack
Firecracker
Knight Bats Balloon Lumberjack
Tombstone
Balloon
Bats Arrows Knight Lumberjack Firecracker
Lumberjack
Balloon Bats Arrows Knight Firecracker

Defense Synergies 2 14

Skeletons
Bats Knight Firecracker Tombstone Lumberjack
Bats
Knight Skeletons Firecracker Lumberjack
Arrows
Knight Tombstone Lumberjack
Knight
Bats Firecracker Skeletons Arrows Lumberjack
Firecracker
Knight Skeletons Bats Tombstone Lumberjack
Tombstone
Skeletons Arrows Firecracker Lumberjack
Balloon
Lumberjack
Skeletons Bats Arrows Knight Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone
Lumberjack Skeletons Bats Knight Firecracker Tombstone
Lumberjack Skeletons Bats Knight Tombstone
Lumberjack Skeletons Bats Knight Firecracker Tombstone
Arrows Firecracker Tombstone Lumberjack
Arrows Skeletons Bats Firecracker Lumberjack
Bats Arrows Firecracker Tombstone
Arrows
Skeletons Tombstone Lumberjack
Knight Skeletons Firecracker Lumberjack
Bats Skeletons Arrows Knight Firecracker Tombstone Lumberjack
Arrows Bats Firecracker
Tombstone Lumberjack Skeletons Bats Knight
Bats Arrows Firecracker Tombstone Lumberjack
Knight Tombstone Lumberjack
Lumberjack
Skeletons Bats Arrows Knight Firecracker Tombstone Lumberjack
Arrows Tombstone Bats Knight Firecracker Lumberjack
Arrows Bats Knight Firecracker Tombstone Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Tombstone
Arrows Knight Firecracker Lumberjack
Tombstone Lumberjack Skeletons Bats Knight
Lumberjack Bats Knight
Skeletons Knight Tombstone Lumberjack
Arrows Firecracker Skeletons Bats
Skeletons Bats Knight Tombstone Lumberjack
Knight Lumberjack
Skeletons Bats Knight Firecracker Tombstone
Skeletons Tombstone
Bats Knight Tombstone Lumberjack
Arrows
Skeletons Knight Tombstone Lumberjack
Firecracker
Tombstone Skeletons Bats Knight Firecracker Lumberjack
Bats Arrows Firecracker
Arrows Tombstone
Tombstone
Tombstone Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Tombstone
Arrows Firecracker
Arrows
Knight Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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