My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Knight Firecracker Witch Sparky
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch Sparky
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Witch Sparky
Fireball
Firecracker Hog Rider Witch Sparky
Poison
Firecracker Witch Sparky
Lightning
Knight Mini P.E.K.K.A Witch Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Earthquake Mini P.E.K.K.A Hog Rider Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Earthquake

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider Sparky Knight Mini P.E.K.K.A Witch
Knight
Firecracker Hog Rider Zap Earthquake Witch Sparky
Firecracker
Zap Knight Hog Rider Earthquake Mini P.E.K.K.A Sparky
Earthquake
Zap Hog Rider Knight Firecracker Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker Earthquake Hog Rider
Hog Rider
Zap Knight Firecracker Earthquake Mini P.E.K.K.A Witch
Witch
Zap Knight Hog Rider
Sparky
Zap Mini P.E.K.K.A Knight Firecracker Earthquake

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Knight Firecracker Earthquake Witch Sparky
Knight
Firecracker Zap Earthquake Mini P.E.K.K.A Witch Sparky
Firecracker
Knight Zap Earthquake Mini P.E.K.K.A
Earthquake
Zap Knight Firecracker Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Knight Firecracker Earthquake Witch
Hog Rider
Witch
Zap Knight Mini P.E.K.K.A
Sparky
Zap Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Firecracker Sparky
Mini P.E.K.K.A Sparky Zap Knight Firecracker Witch
Mini P.E.K.K.A Witch Sparky Knight
Mini P.E.K.K.A Witch Sparky Knight Firecracker
Firecracker Earthquake Mini P.E.K.K.A Sparky
Zap Firecracker Earthquake
Zap Firecracker Witch
Earthquake Zap Sparky
Mini P.E.K.K.A Witch Sparky
Knight Firecracker Mini P.E.K.K.A Sparky
Witch Zap Knight Firecracker Earthquake
Zap Firecracker Witch
Mini P.E.K.K.A Sparky Zap Knight Earthquake Witch
Sparky Zap Firecracker Earthquake Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky Knight
Zap Mini P.E.K.K.A Sparky
Sparky Knight Firecracker Mini P.E.K.K.A Witch
Zap Knight Firecracker Witch
Zap Earthquake Witch Knight Firecracker
Mini P.E.K.K.A Sparky
Knight Firecracker Earthquake Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch Sparky
Zap Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Zap Knight Sparky
Knight Mini P.E.K.K.A Witch Sparky
Firecracker Zap Witch
Mini P.E.K.K.A Sparky Knight Witch
Mini P.E.K.K.A Knight Sparky
Zap Knight Firecracker Mini P.E.K.K.A Witch Sparky
Witch Sparky
Knight Mini P.E.K.K.A Witch Sparky
Zap
Mini P.E.K.K.A Knight Witch Sparky
Firecracker Witch Sparky
Witch Sparky Zap Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Sparky
Firecracker Zap
Earthquake Sparky
Earthquake Knight Firecracker Sparky
Zap Firecracker Earthquake Sparky
Firecracker Zap Witch
Firecracker Earthquake Witch Sparky
Earthquake Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Sparky
Firecracker Zap Knight Earthquake Sparky
Zap Firecracker
Earthquake Knight Firecracker Sparky
Earthquake Firecracker
Earthquake Zap Firecracker Sparky
Earthquake Zap Firecracker Witch Sparky
Earthquake Firecracker Sparky
Earthquake Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Earthquake Mini P.E.K.K.A Sparky
Zap Firecracker Earthquake Witch
Earthquake Sparky
Sparky
Earthquake Zap
Zap Firecracker Earthquake Witch Sparky
Witch
Firecracker Zap Earthquake Witch Sparky
Zap Witch Sparky
Zap Firecracker Sparky
Zap Firecracker Witch Sparky
Zap Firecracker Witch
Mini P.E.K.K.A Sparky
Zap Earthquake Sparky
Zap Firecracker Sparky
Sparky
Firecracker Earthquake Sparky
Zap Earthquake Witch
Zap Firecracker Witch
Knight Firecracker Mini P.E.K.K.A Sparky
Zap Firecracker Earthquake
Zap Sparky
Firecracker Sparky
Zap Firecracker Witch Sparky
Firecracker Zap Witch
Zap Firecracker Witch Sparky
Sparky
Firecracker Sparky

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