My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Giant Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner Inferno Dragon
Giant Snowball
Electro Dragon Miner Inferno Dragon Lumberjack
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Dragon Miner Inferno Dragon Magic Archer Lumberjack
Fireball
Firecracker Elite Barbarians Electro Dragon Inferno Dragon Magic Archer Lumberjack
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Elite Barbarians Electro Dragon Inferno Dragon Magic Archer Lumberjack
Rocket
Elite Barbarians Electro Dragon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Inferno Dragon Magic Archer Lumberjack Electro Dragon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Miner Inferno Dragon Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians
Firecracker Lumberjack
Electro Dragon
Miner Inferno Dragon Magic Archer
Electro Giant
Inferno Dragon Lumberjack
Miner
Firecracker Electro Dragon Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Firecracker Electro Dragon Electro Giant Miner
Magic Archer
Electro Dragon Miner Lumberjack
Lumberjack
Firecracker Elite Barbarians Electro Giant Miner Magic Archer

Defense Synergies 0 6

Firecracker
Electro Dragon Lumberjack
Elite Barbarians
Electro Dragon
Firecracker Inferno Dragon Lumberjack
Electro Giant
Inferno Dragon
Miner
Inferno Dragon
Electro Dragon Electro Giant
Magic Archer
Lumberjack
Lumberjack
Firecracker Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Magic Archer
Elite Barbarians Inferno Dragon Lumberjack Firecracker Electro Dragon
Lumberjack Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Firecracker Electro Dragon
Firecracker Elite Barbarians Lumberjack
Firecracker Electro Dragon Magic Archer Lumberjack
Inferno Dragon Firecracker Electro Dragon Magic Archer
Electro Dragon Electro Giant Magic Archer
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Firecracker Miner Lumberjack
Firecracker Electro Dragon Electro Giant Magic Archer Lumberjack
Inferno Dragon Firecracker Electro Dragon Magic Archer
Lumberjack Elite Barbarians Electro Dragon
Firecracker Electro Dragon Magic Archer Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians Electro Giant Inferno Dragon Lumberjack
Firecracker Elite Barbarians Electro Dragon Lumberjack
Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack
Firecracker Electro Dragon Inferno Dragon Magic Archer Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Firecracker Elite Barbarians Electro Dragon Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Electro Giant
Firecracker Elite Barbarians Electro Dragon Miner Inferno Dragon Magic Archer Lumberjack
Lumberjack Elite Barbarians Electro Dragon
Lumberjack Elite Barbarians
Elite Barbarians Inferno Dragon Lumberjack
Firecracker Electro Giant Electro Dragon Magic Archer
Elite Barbarians Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Electro Dragon Firecracker Elite Barbarians Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Elite Barbarians Electro Dragon Lumberjack
Elite Barbarians Electro Giant
Elite Barbarians Lumberjack
Firecracker Electro Dragon Electro Giant Magic Archer
Elite Barbarians Electro Dragon Electro Giant Firecracker Inferno Dragon Magic Archer Lumberjack
Firecracker Elite Barbarians Electro Dragon Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Miner Magic Archer
Electro Dragon Miner Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Giant Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Miner Firecracker Electro Dragon
Elite Barbarians Electro Dragon Lumberjack
Firecracker Miner Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Elite Barbarians Miner Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Electro Giant Miner Magic Archer
Magic Archer
Electro Dragon
Firecracker Electro Giant Electro Dragon Magic Archer
Inferno Dragon
Firecracker Miner Electro Dragon Magic Archer
Electro Dragon Miner Magic Archer
Miner Firecracker Magic Archer
Elite Barbarians Firecracker Electro Dragon Electro Giant Magic Archer
Electro Dragon Firecracker Electro Giant
Elite Barbarians
Electro Dragon Miner Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Miner Firecracker Electro Dragon Magic Archer Lumberjack
Firecracker Electro Dragon Magic Archer
Electro Giant
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Electro Giant Firecracker Elite Barbarians Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Electro Giant Miner Magic Archer
Inferno Dragon
Firecracker Electro Dragon

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