My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Electro Spirit Firecracker Bandit Electro Wizard
The Log
Electro Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Bandit Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Firecracker Bandit Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Bandit
Bats
Mega Knight Zap Firecracker P.E.K.K.A Bandit
Zap
Firecracker P.E.K.K.A Electro Wizard Electro Spirit Bats Bandit Mega Knight
Firecracker
Zap Bats P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Electro Wizard Electro Spirit Bats Firecracker
Bandit
Electro Spirit Bats Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight
Bats Zap Firecracker Bandit Electro Wizard

Defense Synergies 2 19

Electro Spirit
Zap Electro Wizard
Bats
Zap Firecracker P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Electro Spirit Bats Firecracker P.E.K.K.A Bandit
Firecracker
Bats Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A
Bats Zap Firecracker Electro Wizard
Bandit
Bats Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Electro Spirit Bats Firecracker P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Bats Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Bats Zap Firecracker Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
P.E.K.K.A Bats Firecracker Bandit Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Bats Zap Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Electro Spirit Zap Firecracker
Electro Spirit Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Electro Spirit Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Bandit Electro Wizard
Mega Knight Electro Spirit Bats Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A Electro Wizard
Mega Knight Electro Spirit Bats Zap Firecracker Bandit Electro Wizard
Zap Electro Spirit Bats Firecracker Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Electro Spirit Bats Firecracker P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Bandit Electro Wizard
P.E.K.K.A Bandit Mega Knight
Firecracker Electro Spirit Bats Zap Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Electro Spirit Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Bandit
Firecracker Mega Knight
Electro Wizard Electro Spirit Bats Zap Firecracker P.E.K.K.A
Bats Mega Knight Electro Spirit Zap Firecracker P.E.K.K.A Electro Wizard
Electro Spirit Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Spirit Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Bats Electro Wizard
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Spirit Mega Knight
Firecracker Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Firecracker Bandit
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Electro Spirit Bats Firecracker
Zap Bandit Mega Knight
Zap Electro Spirit Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Zap Electro Wizard Electro Spirit Bats Bandit
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Electro Spirit Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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