My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Little Prince
Zap
Skeletons Fire Spirit Firecracker Little Prince
Barbarian Barrel
Skeletons Fire Spirit Firecracker Little Prince
The Log
Skeletons Fire Spirit Firecracker Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Firecracker Little Prince
Royal Delivery
Skeletons Fire Spirit Firecracker Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Electro Giant The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Firecracker Little Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap
Zap
Firecracker Fire Spirit The Log Mega Knight Little Prince
Firecracker
Zap Mega Knight
Electro Giant
The Log
Zap Mega Knight Little Prince
Mega Knight
Zap Firecracker The Log
Little Prince
Zap The Log

Defense Synergies 2 14

Skeletons
Fire Spirit Zap Firecracker The Log Little Prince
Fire Spirit
Skeletons Zap Firecracker The Log
Zap
Mega Knight Skeletons Fire Spirit Firecracker The Log Little Prince
Firecracker
The Log Skeletons Fire Spirit Zap Mega Knight
Electro Giant
The Log
Firecracker Skeletons Fire Spirit Zap Mega Knight Little Prince
Mega Knight
Zap Firecracker The Log
Little Prince
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Skeletons Zap Firecracker The Log Mega Knight
Mega Knight Skeletons Fire Spirit
Skeletons Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Fire Spirit Zap Firecracker Mega Knight
Fire Spirit Zap Firecracker Little Prince
Zap Electro Giant The Log Mega Knight
Skeletons
Skeletons Fire Spirit Firecracker Mega Knight Little Prince
Skeletons Zap Firecracker Electro Giant The Log Mega Knight
Zap Firecracker
Mega Knight Skeletons Fire Spirit Zap The Log
Fire Spirit Mega Knight Zap Firecracker The Log
Mega Knight
Zap Electro Giant The Log Mega Knight
Mega Knight Skeletons Firecracker
Fire Spirit Mega Knight Zap Firecracker The Log Little Prince
Zap The Log Fire Spirit Firecracker Mega Knight Little Prince
Mega Knight Fire Spirit Firecracker Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Electro Giant
Zap Firecracker The Log Mega Knight
Mega Knight Skeletons Zap The Log
Mega Knight Zap The Log
Skeletons Mega Knight
Fire Spirit Firecracker Electro Giant Skeletons Zap
Skeletons
Mega Knight
Zap Mega Knight Skeletons Firecracker The Log
Skeletons
Mega Knight
Mega Knight Zap Electro Giant The Log
Mega Knight Skeletons
Firecracker Electro Giant Mega Knight
Electro Giant Skeletons Zap Firecracker The Log Little Prince
Mega Knight Zap Firecracker Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Fire Spirit Zap Firecracker The Log Mega Knight
Firecracker Electro Giant Fire Spirit Zap
Fire Spirit Firecracker The Log
The Log Fire Spirit Zap Firecracker
The Log Zap Firecracker
Fire Spirit
Firecracker Zap The Log
Fire Spirit Zap Firecracker
Fire Spirit Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Fire Spirit Zap Firecracker The Log Mega Knight
Fire Spirit Zap Firecracker Electro Giant The Log Mega Knight Little Prince
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker Electro Giant The Log Fire Spirit Mega Knight Little Prince
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Fire Spirit Zap Firecracker Electro Giant Little Prince
Zap Firecracker Electro Giant
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Fire Spirit
Fire Spirit Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Firecracker The Log
Firecracker Zap
Zap Firecracker Electro Giant The Log Mega Knight Little Prince
Firecracker Mega Knight

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