My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Curse
Giant Snowball
Bats Hog Rider Goblin Curse
Zap
Bats Firecracker Goblin Curse
Barbarian Barrel
Electro Spirit Firecracker Bomb Tower Goblin Curse
The Log
Electro Spirit Firecracker Hog Rider Goblin Curse
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Electro Spirit Bats Firecracker Goblin Curse
Royal Delivery
Electro Spirit Bats Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower Goblin Curse
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Curse Arrows Firecracker Bomb Tower Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Goblin Curse Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Goblin Curse
Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Goblin Curse Mega Knight
Firecracker
Hog Rider Bats Mega Knight
Bomb Tower
Hog Rider
Bats Arrows Firecracker Electro Spirit Mega Knight
Goblin Curse
Arrows Electro Spirit
Mega Knight
Bats Arrows Firecracker Hog Rider

Defense Synergies 1 6

Electro Spirit
Bats
Firecracker Bomb Tower Mega Knight
Arrows
Mega Knight Bomb Tower
Firecracker
Bats Bomb Tower Mega Knight
Bomb Tower
Bats Arrows Firecracker
Hog Rider
Goblin Curse
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Bats Firecracker Goblin Curse Mega Knight
Bomb Tower Mega Knight Bats Goblin Curse
Bomb Tower Bats Firecracker Goblin Curse Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Electro Spirit Bats Firecracker Bomb Tower Mega Knight
Bats Electro Spirit Arrows Firecracker Bomb Tower Goblin Curse
Electro Spirit Arrows Bomb Tower Mega Knight
Bomb Tower Goblin Curse
Firecracker Mega Knight
Bats Goblin Curse Electro Spirit Arrows Firecracker Bomb Tower Mega Knight
Arrows Bats Firecracker Goblin Curse
Bomb Tower Mega Knight Bats Goblin Curse
Bomb Tower Mega Knight Electro Spirit Bats Arrows Firecracker Goblin Curse
Bomb Tower Goblin Curse Mega Knight
Bomb Tower Goblin Curse Mega Knight
Bomb Tower Mega Knight Bats Arrows Firecracker
Arrows Bomb Tower Mega Knight Electro Spirit Bats Firecracker
Arrows Bomb Tower Electro Spirit Bats Firecracker Goblin Curse Mega Knight
Bomb Tower Goblin Curse
Mega Knight Electro Spirit Bats Arrows Firecracker Bomb Tower Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Mega Knight Bats Bomb Tower
Mega Knight Bats
Goblin Curse Mega Knight
Arrows Firecracker Electro Spirit Bats Bomb Tower Goblin Curse
Bats Bomb Tower
Mega Knight Bomb Tower Goblin Curse
Mega Knight Electro Spirit Bats Firecracker Bomb Tower
Goblin Curse
Mega Knight Bats Bomb Tower
Mega Knight Arrows
Mega Knight Bomb Tower Goblin Curse
Firecracker Bomb Tower Goblin Curse Mega Knight
Electro Spirit Bats Firecracker Bomb Tower
Bats Arrows Mega Knight Electro Spirit Firecracker Bomb Tower Goblin Curse
Electro Spirit Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Electro Spirit Bats Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Goblin Curse Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Goblin Curse Electro Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker Goblin Curse
Bats Arrows Firecracker Goblin Curse
Electro Spirit Bats Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker Goblin Curse
Electro Spirit Bats
Arrows Firecracker Goblin Curse
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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