My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Executioner
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Bowler Executioner
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Bowler Executioner
Poison
Firecracker Inferno Tower Executioner
Lightning
Elite Barbarians Inferno Tower Bowler Executioner
Rocket
Elite Barbarians Hog Rider Inferno Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Hog Rider Inferno Tower Bowler Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Hog Rider Inferno Tower

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Bowler Mega Knight
Firecracker
Hog Rider Elite Barbarians Bowler Mega Knight
Elite Barbarians
Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Elite Barbarians Bowler Executioner Mega Knight
Inferno Tower
Bowler
Arrows Firecracker Hog Rider Executioner
Executioner
Hog Rider Bowler Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Hog Rider Executioner

Defense Synergies 1 7

Arrows
Mega Knight Inferno Tower Bowler
Firecracker
Inferno Tower Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Inferno Tower
Arrows Firecracker Mega Knight
Bowler
Arrows
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower Executioner
Elite Barbarians Inferno Tower Firecracker Executioner Mega Knight
Inferno Tower Bowler Mega Knight Elite Barbarians Executioner
Elite Barbarians Inferno Tower Firecracker Bowler Mega Knight
Arrows Firecracker Elite Barbarians Bowler Mega Knight
Arrows Bowler Firecracker Executioner Mega Knight
Inferno Tower Arrows Firecracker Executioner
Bowler Arrows Inferno Tower Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Firecracker Inferno Tower Bowler Mega Knight
Executioner Arrows Firecracker Bowler Mega Knight
Arrows Inferno Tower Executioner Firecracker
Inferno Tower Bowler Mega Knight Elite Barbarians
Bowler Executioner Mega Knight Arrows Firecracker
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Bowler Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Inferno Tower Bowler Executioner
Arrows Mega Knight Firecracker Elite Barbarians Bowler Executioner
Arrows Executioner Firecracker Bowler Mega Knight
Elite Barbarians Inferno Tower
Bowler Mega Knight Arrows Firecracker Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Bowler
Arrows Firecracker Elite Barbarians Bowler Executioner Mega Knight
Mega Knight Elite Barbarians Inferno Tower Bowler
Bowler Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Bowler Executioner Mega Knight
Arrows Firecracker Executioner
Elite Barbarians Inferno Tower Bowler
Inferno Tower Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower Bowler
Mega Knight Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Mega Knight Inferno Tower Executioner
Firecracker Bowler Executioner Mega Knight
Elite Barbarians Inferno Tower Firecracker Bowler Executioner
Arrows Bowler Executioner Mega Knight Firecracker Elite Barbarians Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker
Elite Barbarians Bowler
Firecracker Arrows Bowler
Arrows Firecracker Executioner
Firecracker Elite Barbarians Bowler Executioner
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner Mega Knight
Arrows
Arrows Firecracker Bowler Executioner Mega Knight
Arrows Firecracker Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Executioner Mega Knight
Arrows Firecracker Bowler Executioner
Arrows Bowler Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Executioner
Firecracker
Elite Barbarians Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Arrows Firecracker Executioner
Arrows
Firecracker Bowler Executioner Mega Knight
Arrows Firecracker Bowler Executioner
Arrows
Firecracker Elite Barbarians Executioner Mega Knight
Firecracker Elite Barbarians Bowler
Firecracker Executioner
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Mega Knight

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