My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dart Goblin Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Ram Rider
Giant Snowball
Goblin Gang Minion Horde Dart Goblin Flying Machine Ram Rider
Zap
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Ice Wizard
The Log
Goblin Gang Firecracker Dart Goblin Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine
Royal Delivery
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Fireball
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Poison
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard
Lightning
Ice Wizard Ram Rider
Rocket
Minion Horde Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Ice Wizard Flying Machine Minion Horde Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Dart Goblin Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin
Firecracker
Goblin Gang Dart Goblin Flying Machine Ram Rider Mega Knight
Minion Horde
Mega Knight
Dart Goblin
Goblin Gang Firecracker Ram Rider Mega Knight
Flying Machine
Firecracker Ram Rider Mega Knight
Ice Wizard
Ram Rider
Ram Rider
Firecracker Dart Goblin Flying Machine Ice Wizard Mega Knight
Mega Knight
Minion Horde Firecracker Dart Goblin Flying Machine Ram Rider

Defense Synergies 0 16

Goblin Gang
Firecracker Dart Goblin Flying Machine Ice Wizard
Firecracker
Goblin Gang Dart Goblin Flying Machine Ice Wizard Mega Knight
Minion Horde
Ice Wizard
Dart Goblin
Goblin Gang Firecracker Flying Machine Ice Wizard Ram Rider Mega Knight
Flying Machine
Goblin Gang Firecracker Dart Goblin Ice Wizard Mega Knight
Ice Wizard
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Firecracker Dart Goblin Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Dart Goblin Flying Machine Ram Rider
Minion Horde Goblin Gang Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider Mega Knight
Goblin Gang Minion Horde Ram Rider Mega Knight Dart Goblin Ice Wizard
Minion Horde Goblin Gang Firecracker Dart Goblin Ice Wizard Ram Rider Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Dart Goblin Flying Machine Ice Wizard Mega Knight
Minion Horde Dart Goblin Ram Rider Goblin Gang Firecracker Flying Machine Ice Wizard
Dart Goblin Flying Machine Ram Rider Mega Knight
Minion Horde Goblin Gang Ice Wizard
Goblin Gang Firecracker Minion Horde Dart Goblin Ice Wizard Mega Knight
Goblin Gang Minion Horde Dart Goblin Ice Wizard Firecracker Flying Machine Ram Rider Mega Knight
Minion Horde Goblin Gang Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider
Minion Horde Mega Knight Goblin Gang Flying Machine Ice Wizard Ram Rider
Mega Knight Goblin Gang Firecracker Minion Horde Dart Goblin
Goblin Gang Minion Horde Ram Rider Mega Knight
Minion Horde Goblin Gang Ram Rider Mega Knight
Minion Horde Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider Mega Knight
Dart Goblin Ram Rider
Goblin Gang Mega Knight Firecracker Minion Horde Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Flying Machine Mega Knight
Goblin Gang Mega Knight Minion Horde Ram Rider
Goblin Gang Mega Knight Minion Horde Ram Rider
Goblin Gang Minion Horde Ram Rider Mega Knight
Firecracker Goblin Gang Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Goblin Gang Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Flying Machine
Goblin Gang Minion Horde Dart Goblin
Mega Knight Minion Horde Dart Goblin Flying Machine
Mega Knight
Mega Knight Goblin Gang Minion Horde Ram Rider
Firecracker Minion Horde Dart Goblin Flying Machine Mega Knight
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine
Mega Knight Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider
Minion Horde Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard Ram Rider
Firecracker Minion Horde Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider
Firecracker Dart Goblin Flying Machine Ram Rider
Goblin Gang Minion Horde
Firecracker Minion Horde Dart Goblin Flying Machine Ram Rider
Firecracker Dart Goblin Flying Machine
Flying Machine Firecracker Dart Goblin
Firecracker Minion Horde Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Minion Horde Dart Goblin Flying Machine
Firecracker Minion Horde Dart Goblin Flying Machine Mega Knight
Minion Horde
Firecracker Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Flying Machine Mega Knight
Minion Horde Mega Knight
Minion Horde Flying Machine
Firecracker Ice Wizard Mega Knight
Minion Horde
Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider
Flying Machine Ram Rider Mega Knight
Firecracker Dart Goblin
Firecracker Minion Horde Dart Goblin Flying Machine Ice Wizard
Firecracker Minion Horde Dart Goblin Flying Machine
Minion Horde
Minion Horde Dart Goblin Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Goblin Gang Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Ice Wizard Ram Rider
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Flying Machine
Firecracker Minion Horde Dart Goblin Flying Machine Mega Knight
Goblin Gang Firecracker Minion Horde Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Mega Knight

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