My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Tombstone Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Firecracker Tombstone
Barbarian Barrel
Goblin Gang Firecracker Tombstone
The Log
Goblin Gang Firecracker Suspicious Bush Tombstone
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Goblin Gang Firecracker Suspicious Bush Tombstone
Royal Delivery
Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Suspicious Bush Tombstone
Poison
Goblin Gang Firecracker Suspicious Bush Tombstone
Lightning
Tombstone Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Tombstone Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Goblin Gang Firecracker Tombstone Poison Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Goblin Gang Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Suspicious Bush
Tombstone
Poison
Mega Knight
Mega Knight
Arrows Firecracker Poison
Goblinstein

Defense Synergies 1 7

Arrows
Mega Knight Tombstone
Goblin Gang
Firecracker Tombstone
Firecracker
Goblin Gang Tombstone Mega Knight
Suspicious Bush
Tombstone
Arrows Goblin Gang Firecracker Poison
Poison
Tombstone Mega Knight
Mega Knight
Arrows Firecracker Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Goblin Gang Firecracker Tombstone Mega Knight
Goblin Gang Mega Knight Tombstone
Goblin Gang Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Poison Mega Knight
Arrows Goblin Gang Firecracker Mega Knight
Arrows Goblin Gang Firecracker Tombstone Poison
Arrows Poison Mega Knight
Goblin Gang Tombstone
Goblin Gang Firecracker Mega Knight
Goblin Gang Poison Arrows Firecracker Tombstone Mega Knight
Arrows Goblin Gang Firecracker Poison
Tombstone Mega Knight Goblin Gang
Mega Knight Arrows Goblin Gang Firecracker Tombstone Poison
Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Tombstone Poison
Arrows Tombstone Mega Knight Goblin Gang Firecracker
Arrows Poison Firecracker Tombstone Mega Knight
Goblin Gang Mega Knight Arrows Firecracker Poison
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone
Poison Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight
Goblin Gang Tombstone Mega Knight
Arrows Firecracker Poison Goblin Gang
Goblin Gang Tombstone
Mega Knight
Mega Knight Firecracker Tombstone Poison
Goblin Gang Tombstone
Mega Knight Tombstone
Mega Knight Arrows Poison
Mega Knight Goblin Gang Tombstone
Firecracker Mega Knight
Goblin Gang Tombstone Firecracker Poison
Arrows Poison Mega Knight Firecracker
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Goblin Gang Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Goblin Gang Tombstone
Poison Arrows Firecracker
Arrows
Poison Goblin Gang Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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