My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Prince
Giant Snowball
Dart Goblin Hog Rider Witch
Zap
Firecracker Dart Goblin Witch Prince
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Hunter Witch
The Log
Firecracker Dart Goblin Elixir Golem Hog Rider Hunter Witch Prince
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Elixir Golem Hog Rider Hunter Witch Prince
Fireball
Firecracker Dart Goblin Elixir Golem Hog Rider Hunter Witch
Poison
Firecracker Dart Goblin Elixir Golem Hunter Witch
Lightning
Hunter Witch Prince
Rocket
Hog Rider Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Hog Rider Hunter Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Elixir Golem Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Dart Goblin Prince Mega Knight
Dart Goblin
Firecracker Elixir Golem Hog Rider Prince Mega Knight
Elixir Golem
Firecracker Dart Goblin Hog Rider Hunter Witch
Hog Rider
Firecracker Dart Goblin Elixir Golem Hunter Witch Prince Mega Knight
Hunter
Elixir Golem Hog Rider Prince Mega Knight
Witch
Elixir Golem Hog Rider Prince Mega Knight
Prince
Mega Knight Firecracker Dart Goblin Hog Rider Hunter Witch
Mega Knight
Prince Firecracker Dart Goblin Hog Rider Hunter Witch

Defense Synergies 0 11

Firecracker
Dart Goblin Hunter Prince Mega Knight
Dart Goblin
Firecracker Hunter Prince Mega Knight
Elixir Golem
Hog Rider
Hunter
Firecracker Dart Goblin Prince Mega Knight
Witch
Prince Mega Knight
Prince
Firecracker Dart Goblin Hunter Witch
Mega Knight
Firecracker Dart Goblin Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Hunter Firecracker Dart Goblin Witch Prince Mega Knight
Hunter Witch Prince Mega Knight Dart Goblin
Hunter Witch Prince Firecracker Dart Goblin Mega Knight
Firecracker Prince Mega Knight
Firecracker Dart Goblin Hunter Mega Knight
Dart Goblin Hunter Firecracker Witch
Dart Goblin Mega Knight
Hunter Witch Prince
Firecracker Dart Goblin Hunter Prince Mega Knight
Dart Goblin Witch Firecracker Hunter Mega Knight
Hunter Firecracker Dart Goblin Witch
Hunter Prince Mega Knight Witch
Mega Knight Firecracker Dart Goblin Hunter Witch Prince
Hunter Prince Mega Knight
Hunter Prince Mega Knight
Mega Knight Firecracker Hunter Witch Prince
Mega Knight Firecracker Dart Goblin Hunter Witch Prince
Hunter Witch Firecracker Dart Goblin Mega Knight
Dart Goblin Hunter Prince
Mega Knight Firecracker Dart Goblin Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince
Firecracker Hunter Prince Mega Knight
Mega Knight Hunter Witch Prince
Hunter Prince Mega Knight
Hunter Witch Prince Mega Knight
Firecracker Dart Goblin Hunter Witch
Prince Dart Goblin Hunter Witch
Mega Knight Hunter Prince
Mega Knight Firecracker Witch Prince
Witch Dart Goblin
Mega Knight Dart Goblin Hunter Witch Prince
Mega Knight Prince
Prince Mega Knight Hunter Witch
Firecracker Dart Goblin Witch Mega Knight
Witch Firecracker Dart Goblin Hunter Prince
Mega Knight Firecracker Dart Goblin Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Mega Knight
Firecracker Dart Goblin Hunter Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Hunter
Firecracker Dart Goblin
Prince
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Hunter
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin Hunter Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Hunter Prince Mega Knight
Firecracker Dart Goblin Witch Mega Knight
Prince Mega Knight
Prince
Firecracker Hunter Witch Mega Knight
Witch
Firecracker Dart Goblin Hunter Witch
Witch Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Hunter Witch
Firecracker Dart Goblin Witch
Dart Goblin Hunter Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Dart Goblin Witch Prince
Firecracker Dart Goblin Hunter Witch
Firecracker Dart Goblin Hunter Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Prince Mega Knight
Prince
Firecracker Dart Goblin Mega Knight

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