My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Inferno Tower Balloon
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Balloon Electro Wizard
Fireball
Firecracker Minion Horde Inferno Tower Balloon Electro Wizard
Poison
Firecracker Minion Horde Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Electro Wizard Minion Horde Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Firecracker
Balloon Mega Knight
Minion Horde
Rage Mega Knight
Inferno Tower
Rage
Minion Horde Balloon Electro Wizard
Balloon
Arrows Rage Firecracker Electro Wizard Mega Knight
Electro Wizard
Rage Balloon Mega Knight
Mega Knight
Minion Horde Arrows Firecracker Balloon Electro Wizard

Defense Synergies 2 7

Arrows
Mega Knight Inferno Tower
Firecracker
Inferno Tower Electro Wizard Mega Knight
Minion Horde
Inferno Tower
Inferno Tower
Electro Wizard Arrows Firecracker Minion Horde Mega Knight
Rage
Balloon
Electro Wizard
Inferno Tower Firecracker Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Inferno Tower Electro Wizard
Minion Horde Inferno Tower Firecracker Electro Wizard Mega Knight
Minion Horde Inferno Tower Mega Knight Electro Wizard
Minion Horde Inferno Tower Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Minion Horde Inferno Tower Electro Wizard Arrows Firecracker
Arrows Inferno Tower Electro Wizard Mega Knight
Minion Horde Inferno Tower
Firecracker Minion Horde Inferno Tower Electro Wizard Mega Knight
Minion Horde Electro Wizard Arrows Firecracker Mega Knight
Arrows Minion Horde Inferno Tower Firecracker Electro Wizard
Minion Horde Inferno Tower Mega Knight Electro Wizard
Mega Knight Arrows Firecracker Minion Horde Electro Wizard
Inferno Tower Minion Horde Electro Wizard Mega Knight
Minion Horde Inferno Tower Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Firecracker Minion Horde Electro Wizard
Arrows Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
Mega Knight Minion Horde Inferno Tower Electro Wizard
Mega Knight Minion Horde Inferno Tower Electro Wizard
Inferno Tower Minion Horde Mega Knight
Arrows Firecracker Minion Horde Electro Wizard
Minion Horde Inferno Tower Electro Wizard
Inferno Tower Mega Knight Minion Horde
Minion Horde Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Minion Horde Inferno Tower
Firecracker Minion Horde Mega Knight
Inferno Tower Electro Wizard Firecracker Minion Horde
Arrows Mega Knight Firecracker Minion Horde Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Electro Wizard
Arrows Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde Electro Wizard
Firecracker Arrows Minion Horde Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Firecracker Mega Knight
Minion Horde
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Minion Horde Electro Wizard
Electro Wizard Firecracker Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Firecracker Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows Firecracker
Minion Horde Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Minion Horde Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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