My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider Skeleton King
Giant Snowball
Dart Goblin Ram Rider Skeleton King
Zap
Firecracker Dart Goblin Ram Rider Skeleton King
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Skeleton King
The Log
Firecracker Dart Goblin Elixir Golem Ram Rider Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Dart Goblin Skeleton King
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Ram Rider Skeleton King
Fireball
Firecracker Dart Goblin Elixir Golem Ram Rider Skeleton King
Poison
Firecracker Dart Goblin Elixir Golem Skeleton King
Lightning
Knight Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Dart Goblin Elixir Golem Skeleton King Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Ram Rider Mega Knight
Knight
Firecracker Dart Goblin Arrows Ram Rider
Firecracker
Knight Elixir Golem Dart Goblin Ram Rider Mega Knight
Dart Goblin
Knight Firecracker Elixir Golem Ram Rider Mega Knight Skeleton King
Elixir Golem
Firecracker Arrows Dart Goblin
Ram Rider
Arrows Knight Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Ram Rider
Skeleton King
Dart Goblin

Defense Synergies 3 5

Arrows
Mega Knight Knight
Knight
Firecracker Dart Goblin Arrows
Firecracker
Knight Dart Goblin Mega Knight
Dart Goblin
Knight Firecracker Ram Rider Mega Knight
Elixir Golem
Ram Rider
Dart Goblin
Mega Knight
Arrows Firecracker Dart Goblin
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Ram Rider
Knight Firecracker Dart Goblin Ram Rider Mega Knight
Ram Rider Mega Knight Knight Dart Goblin
Knight Firecracker Dart Goblin Ram Rider Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin Ram Rider Arrows Firecracker
Arrows Dart Goblin Ram Rider Mega Knight
Skeleton King
Knight Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Knight Firecracker Ram Rider Mega Knight Skeleton King
Arrows Firecracker Dart Goblin Ram Rider
Mega Knight Knight Ram Rider
Mega Knight Arrows Firecracker Dart Goblin Skeleton King
Knight Ram Rider Mega Knight Skeleton King
Ram Rider Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Dart Goblin Ram Rider
Arrows Knight Firecracker Dart Goblin Ram Rider Mega Knight
Dart Goblin Ram Rider
Mega Knight Arrows Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Mega Knight
Mega Knight Knight Ram Rider
Mega Knight Knight Ram Rider
Knight Ram Rider Mega Knight
Arrows Firecracker Dart Goblin Ram Rider
Knight Dart Goblin Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Arrows
Mega Knight Knight Ram Rider Skeleton King
Firecracker Dart Goblin Mega Knight
Knight Firecracker Dart Goblin Skeleton King
Arrows Mega Knight Firecracker Dart Goblin Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin Ram Rider
Firecracker Arrows Knight Dart Goblin Ram Rider
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin Ram Rider
Arrows
Knight Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Skeleton King
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Skeleton King
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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