My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Firecracker Goblin Giant Fisherman
Barbarian Barrel
Goblins Firecracker Bomb Tower
The Log
Goblins Firecracker Fisherman
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Fisherman
Fireball
Firecracker Bomb Tower Fisherman
Poison
Firecracker Bomb Tower Fisherman
Lightning
Bomb Tower Fisherman
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Tornado Fisherman Bomb Tower Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Tornado Fisherman

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Tornado Goblin Giant Fisherman Mega Knight
Bomb Tower
Tornado
Firecracker Goblin Giant Mega Knight
Lightning
Goblin Giant
Goblin Giant
Firecracker Tornado Lightning Fisherman
Fisherman
Firecracker Goblin Giant Mega Knight
Mega Knight
Firecracker Tornado Fisherman

Defense Synergies 1 9

Goblins
Firecracker Fisherman
Firecracker
Goblins Bomb Tower Tornado Fisherman Mega Knight
Bomb Tower
Tornado Firecracker
Tornado
Bomb Tower Firecracker Goblin Giant Mega Knight
Lightning
Goblin Giant
Tornado
Fisherman
Goblins Firecracker Mega Knight
Mega Knight
Firecracker Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Giant
Bomb Tower Goblins Firecracker Fisherman Mega Knight
Bomb Tower Tornado Fisherman Mega Knight Goblins Lightning
Bomb Tower Goblins Firecracker Fisherman Mega Knight
Lightning Firecracker Bomb Tower Tornado Mega Knight
Tornado Goblins Firecracker Bomb Tower Mega Knight
Tornado Lightning Firecracker Bomb Tower
Lightning Bomb Tower Goblin Giant Mega Knight
Goblins Bomb Tower Tornado Fisherman
Tornado Goblins Firecracker Fisherman Mega Knight
Goblins Firecracker Bomb Tower Tornado Goblin Giant Fisherman Mega Knight
Firecracker Tornado
Bomb Tower Mega Knight Lightning
Bomb Tower Mega Knight Goblins Firecracker Tornado
Bomb Tower Mega Knight
Bomb Tower Tornado Lightning Fisherman Mega Knight
Bomb Tower Mega Knight Goblins Firecracker Tornado Fisherman
Bomb Tower Mega Knight Goblins Firecracker Tornado Fisherman
Bomb Tower Tornado Firecracker Fisherman Mega Knight
Bomb Tower Tornado Fisherman
Mega Knight Goblins Firecracker Bomb Tower Goblin Giant Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Fisherman
Firecracker Bomb Tower Lightning Fisherman Mega Knight
Mega Knight Goblins Bomb Tower Lightning Goblin Giant Fisherman
Lightning Mega Knight Tornado Goblin Giant Fisherman
Goblin Giant Fisherman Mega Knight
Firecracker Bomb Tower Tornado Goblin Giant
Goblins Bomb Tower Lightning Goblin Giant
Mega Knight Bomb Tower Goblin Giant Fisherman
Lightning Mega Knight Goblins Firecracker Bomb Tower Tornado
Goblin Giant
Mega Knight Bomb Tower
Lightning Mega Knight Tornado Goblin Giant
Lightning Mega Knight Bomb Tower Goblin Giant
Firecracker Bomb Tower Mega Knight
Goblins Firecracker Bomb Tower Tornado Lightning Goblin Giant Fisherman
Mega Knight Firecracker Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Tornado Fisherman
Lightning Goblin Giant
Lightning Firecracker
Firecracker Mega Knight
Firecracker Tornado Goblin Giant
Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning Fisherman
Lightning Goblins Tornado Fisherman
Firecracker Lightning Tornado Fisherman
Lightning Firecracker Tornado
Lightning Firecracker Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning Tornado
Lightning Fisherman
Lightning Firecracker Fisherman Mega Knight
Lightning Firecracker Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning Fisherman
Lightning
Firecracker Tornado Mega Knight
Fisherman
Firecracker Tornado Lightning Fisherman
Lightning Tornado Fisherman Mega Knight
Lightning Firecracker Tornado Fisherman
Lightning Firecracker Tornado
Lightning Firecracker
Lightning
Lightning Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning
Lightning Firecracker Tornado
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning Tornado
Firecracker Mega Knight
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Goblin Giant Mega Knight
Lightning Firecracker Mega Knight

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