My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Firecracker
Barbarian Barrel
Ice Spirit Goblins Firecracker
The Log
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Goblins Bats Firecracker
Royal Delivery
Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bats The Log Firecracker Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bats The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Bats Firecracker Mini P.E.K.K.A Mega Knight
Goblins
Hog Rider Ice Spirit
Bats
Hog Rider Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Hog Rider The Log Mega Knight
Hog Rider
Ice Spirit Goblins Bats Firecracker The Log Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 14

Ice Spirit
Mini P.E.K.K.A Goblins Bats Firecracker The Log Mega Knight
Goblins
Ice Spirit Firecracker The Log
Bats
Ice Spirit Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker
The Log Ice Spirit Goblins Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit The Log Bats Firecracker
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Goblins Bats Mega Knight
Mega Knight
Ice Spirit Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Ice Spirit Goblins Bats Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Bats
Mini P.E.K.K.A Goblins Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Goblins Bats Firecracker Mega Knight
Bats Ice Spirit Firecracker
The Log Mega Knight
Mini P.E.K.K.A Goblins
Ice Spirit Goblins Firecracker Mini P.E.K.K.A Mega Knight
Goblins Bats Firecracker The Log Mega Knight
Bats Firecracker
Mini P.E.K.K.A Mega Knight Ice Spirit Bats The Log
Mega Knight Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Ice Spirit Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblins Bats Firecracker Mini P.E.K.K.A
Ice Spirit Mega Knight Goblins Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Goblins Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins
Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Ice Spirit Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Firecracker Ice Spirit Bats
Mini P.E.K.K.A Goblins Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A The Log
Bats Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblins Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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