My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Magic Archer
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Fireball
Firecracker Elixir Golem Wizard Magic Archer
Poison
Firecracker Elixir Golem Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Mini P.E.K.K.A Valkyrie Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Wizard Tornado Magic Archer
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Wizard Tornado Magic Archer Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Tornado Magic Archer
Wizard
Tornado Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
Tornado
Wizard Magic Archer Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
Magic Archer
Tornado Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Tornado Magic Archer

Defense Synergies 3 13

Firecracker
Valkyrie Mini P.E.K.K.A Tornado Mega Knight
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Tornado Magic Archer
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Tornado Magic Archer
Wizard
Tornado Mini P.E.K.K.A Valkyrie Mega Knight
Tornado
Wizard Magic Archer Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Magic Archer
Tornado Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Magic Archer
Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Valkyrie
Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Tornado Firecracker Valkyrie Magic Archer Mega Knight
Tornado Firecracker Wizard Magic Archer
Valkyrie Magic Archer Mega Knight
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Firecracker Wizard Tornado Magic Archer Mega Knight
Firecracker Wizard Tornado Magic Archer
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Tornado
Mega Knight Firecracker Valkyrie Wizard Tornado Magic Archer
Valkyrie Wizard Tornado Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A Tornado
Valkyrie Wizard Mega Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Wizard Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Tornado
Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Wizard Tornado Magic Archer
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Tornado Magic Archer
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie Tornado
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Tornado Magic Archer
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Tornado Magic Archer
Magic Archer
Firecracker Valkyrie
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard Tornado
Mini P.E.K.K.A Tornado
Firecracker Valkyrie Wizard Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Firecracker Valkyrie Wizard Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Tornado
Tornado
Firecracker Tornado Valkyrie Wizard Magic Archer Mega Knight
Firecracker Wizard Tornado Magic Archer
Wizard Tornado Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Wizard
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Magic Archer
Firecracker Wizard Tornado Magic Archer
Firecracker Mini P.E.K.K.A Valkyrie Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Tornado
Firecracker Mega Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer Mega Knight

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