My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Firecracker
The Log
Electro Spirit Fire Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Fire Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem Poison Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Cannon Firecracker Poison Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Ice Golem Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Ice Golem
Cannon
Firecracker
Ice Golem Rune Giant Mega Knight
Ice Golem
Fire Spirit Firecracker
Poison
Mega Knight
Rune Giant
Firecracker
Mega Knight
Firecracker Poison

Defense Synergies 2 8

Electro Spirit
Fire Spirit
Firecracker Ice Golem
Cannon
Ice Golem Firecracker Poison
Firecracker
Ice Golem Fire Spirit Cannon Mega Knight
Ice Golem
Cannon Firecracker Fire Spirit Poison Mega Knight
Poison
Cannon Ice Golem Mega Knight
Rune Giant
Mega Knight
Firecracker Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Cannon Firecracker Mega Knight
Cannon Mega Knight Fire Spirit
Cannon Firecracker Mega Knight
Firecracker Poison Mega Knight
Electro Spirit Fire Spirit Cannon Firecracker Mega Knight
Electro Spirit Fire Spirit Cannon Firecracker Poison
Electro Spirit Cannon Ice Golem Poison Mega Knight
Cannon
Fire Spirit Cannon Firecracker Ice Golem Mega Knight
Poison Electro Spirit Cannon Firecracker Ice Golem Mega Knight
Firecracker Poison
Cannon Mega Knight Fire Spirit
Fire Spirit Mega Knight Electro Spirit Cannon Firecracker Poison
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Cannon Firecracker Poison
Fire Spirit Cannon Mega Knight Electro Spirit Firecracker
Poison Electro Spirit Fire Spirit Cannon Firecracker Ice Golem Mega Knight
Cannon
Mega Knight Electro Spirit Fire Spirit Cannon Firecracker Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Poison Firecracker Ice Golem Mega Knight
Mega Knight Ice Golem
Mega Knight Ice Golem
Cannon Mega Knight
Fire Spirit Firecracker Poison Electro Spirit Ice Golem
Ice Golem
Mega Knight
Mega Knight Electro Spirit Firecracker Ice Golem Poison
Cannon
Mega Knight
Mega Knight Poison
Mega Knight Cannon Ice Golem
Cannon Firecracker Mega Knight
Electro Spirit Firecracker Ice Golem Poison
Poison Mega Knight Electro Spirit Cannon Firecracker Ice Golem
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem
Firecracker Poison
Poison
Firecracker Ice Golem Poison
Poison Fire Spirit Firecracker Mega Knight
Firecracker Poison Electro Spirit Fire Spirit Ice Golem
Fire Spirit Firecracker Poison
Poison Fire Spirit Firecracker Ice Golem
Poison Firecracker
Fire Spirit Poison
Firecracker Poison
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker Ice Golem
Firecracker Poison
Firecracker Ice Golem Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Fire Spirit Firecracker Poison Mega Knight
Fire Spirit Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Ice Golem Poison Electro Spirit Fire Spirit Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Fire Spirit Firecracker Ice Golem
Electro Spirit Firecracker Poison
Poison Mega Knight
Electro Spirit Firecracker Poison
Mega Knight
Firecracker Poison
Electro Spirit Fire Spirit
Poison Fire Spirit Firecracker
Poison Firecracker Mega Knight
Firecracker Ice Golem Poison
Poison
Firecracker Mega Knight
Electro Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: