My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Miner
Giant Snowball
Goblins Mega Minion Wall Breakers Miner
Zap
Goblins Firecracker Wall Breakers Prince
Barbarian Barrel
Goblins Firecracker Wall Breakers
The Log
Goblins Firecracker Wall Breakers Prince
Earthquake
Firecracker
Arrows
Goblins Firecracker Wall Breakers
Royal Delivery
Goblins Firecracker Mega Minion Wall Breakers Prince Miner
Fireball
Firecracker Mega Minion Wall Breakers
Poison
Firecracker Mega Minion
Lightning
Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Firecracker Mega Minion Miner Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Mega Minion Wall Breakers Prince Miner Mega Knight
Firecracker
Miner Mega Minion Wall Breakers Prince Mega Knight
Mega Minion
Arrows Firecracker Miner Mega Knight
Wall Breakers
Miner Arrows Firecracker Mega Knight
Prince
Mega Knight Arrows Firecracker Miner
Miner
Goblins Firecracker Wall Breakers Arrows Mega Minion Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Mega Minion Wall Breakers Miner

Defense Synergies 1 10

Goblins
Firecracker Mega Minion
Arrows
Mega Knight Mega Minion Prince
Firecracker
Goblins Mega Minion Prince Mega Knight
Mega Minion
Goblins Arrows Firecracker Miner Mega Knight
Wall Breakers
Prince
Arrows Firecracker
Miner
Mega Minion Mega Knight
Mega Knight
Arrows Firecracker Mega Minion Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion
Goblins Firecracker Mega Minion Prince Mega Knight
Prince Mega Knight Goblins Mega Minion
Prince Goblins Firecracker Mega Minion Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Goblins Firecracker Mega Minion Mega Knight
Mega Minion Arrows Firecracker
Arrows Mega Knight
Goblins Prince
Goblins Firecracker Prince Miner Mega Knight
Goblins Arrows Firecracker Mega Minion Mega Knight
Arrows Mega Minion Firecracker
Prince Mega Knight
Mega Knight Goblins Arrows Firecracker Mega Minion Prince
Prince Mega Knight
Prince Mega Knight
Mega Knight Goblins Arrows Firecracker Prince
Arrows Mega Knight Goblins Firecracker Mega Minion Prince
Arrows Firecracker Mega Minion Mega Knight
Prince
Mega Knight Goblins Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Prince
Arrows Firecracker Mega Minion Prince Miner Mega Knight
Mega Knight Goblins Prince
Prince Mega Knight
Prince Mega Knight
Arrows Firecracker
Prince Goblins Mega Minion
Mega Knight Prince
Mega Knight Goblins Firecracker Mega Minion Prince
Mega Minion
Mega Knight Mega Minion Prince
Mega Knight Arrows Prince
Prince Mega Knight
Firecracker Mega Knight
Goblins Firecracker Mega Minion Prince
Arrows Mega Knight Firecracker Mega Minion
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Minion
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Goblins Prince
Firecracker Miner Arrows Prince
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Minion Prince Mega Knight
Arrows Firecracker Miner Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Mega Minion
Arrows Firecracker Miner
Arrows Prince Miner Mega Knight
Miner Arrows Firecracker
Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows Miner Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Prince
Arrows Firecracker Mega Minion
Arrows
Miner Firecracker Mega Minion Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Minion Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Miner Mega Knight
Prince
Firecracker Mega Knight

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