My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Guards Witch
The Log
Firecracker Elite Barbarians Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Guards Witch
Fireball
Firecracker Elite Barbarians Wizard Witch
Poison
Firecracker Wizard Guards Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Guards Wizard Witch Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Guards Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Mega Knight
Elite Barbarians
Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Mirror
Mirror
Firecracker Rocket
Guards
Witch
Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Witch

Defense Synergies 0 10

Firecracker
Mirror Guards Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Guards Mega Knight
Rocket
Mirror
Firecracker Mega Knight
Guards
Firecracker Wizard Witch
Witch
Guards Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Elite Barbarians Firecracker Witch Mega Knight
Rocket Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Firecracker Guards Mega Knight
Firecracker Elite Barbarians Rocket Mega Knight
Firecracker Guards Mega Knight
Rocket Firecracker Wizard Witch
Rocket Mega Knight
Witch Elite Barbarians
Elite Barbarians Guards Firecracker Mega Knight
Guards Witch Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Mega Knight Elite Barbarians Wizard Rocket Guards Witch
Wizard Rocket Mega Knight Firecracker Guards Witch
Elite Barbarians Mega Knight
Rocket Elite Barbarians Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Witch
Mega Knight Firecracker Elite Barbarians Wizard Guards Witch
Wizard Witch Firecracker Guards Mega Knight
Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians Witch
Firecracker Elite Barbarians Wizard Rocket Mega Knight
Guards Mega Knight Elite Barbarians Rocket Witch
Rocket Guards Mega Knight Elite Barbarians
Elite Barbarians Guards Witch Mega Knight
Firecracker Wizard Rocket Witch
Rocket Guards Elite Barbarians Witch
Mega Knight Elite Barbarians
Rocket Mega Knight Firecracker Elite Barbarians Witch
Witch Guards
Mega Knight Elite Barbarians Guards Witch
Rocket Mega Knight Elite Barbarians Guards
Elite Barbarians Rocket Mega Knight Wizard Guards Witch
Wizard Firecracker Witch Mega Knight
Elite Barbarians Guards Witch Firecracker Rocket
Mega Knight Firecracker Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Guards
Firecracker
Rocket
Firecracker Rocket Guards
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Rocket Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket Elite Barbarians Guards
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker Elite Barbarians
Firecracker Rocket
Firecracker Elite Barbarians
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Elite Barbarians Firecracker Wizard Witch
Rocket Firecracker Wizard Guards Witch
Elite Barbarians
Wizard Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Rocket Guards Witch
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Firecracker Wizard
Rocket
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Rocket Guards Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight
Firecracker Wizard Rocket Mega Knight

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